7 void CharacterCamera3rdPersonFloat(CameraHandlerComponent pCameraHandler)
9 m_bIgnoreCharacterPitch =
true;
12 m_CameraOffsetMS =
"0.0 1.2 0.0";
13 m_CameraOffsetLS =
"0.0 0.3 0.0";
14 m_fShoulderWidth = 0.4;
15 m_fLeanDistance = 0.3;
25 override void OnUpdate(
float pDt, out ScriptedCameraItemResult pOutResult)
27 pOutResult.m_fFOV = m_fFOV;
29 super.OnUpdate(pDt, pOutResult);