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EGameOverTypes.c
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2 {
8 
9  //~ Default
10  UNKNOWN = 0,
11  NEUTRAL = 1,
12 
13  //~ Faction
19  FACTION_DRAW = 105,
20 
21  //~ Death match
27 
28  //~ Editor
34 
35  //~ Combat Patrol
40 };
COMBATPATROL_DEFEAT
@ COMBATPATROL_DEFEAT
Definition: EGameOverTypes.c:39
EDITOR_FACTION_VICTORY
@ EDITOR_FACTION_VICTORY
Definition: EGameOverTypes.c:31
SERVER_RESTART
@ SERVER_RESTART
Definition: EGameOverTypes.c:7
FACTION_VICTORY_SCORE
@ FACTION_VICTORY_SCORE
Definition: EGameOverTypes.c:15
ENDREASON_UNDEFINED
@ ENDREASON_UNDEFINED
Definition: EGameOverTypes.c:3
DEATHMATCH_DEFEAT_SCORE
@ DEATHMATCH_DEFEAT_SCORE
Definition: EGameOverTypes.c:23
ENDREASON_TIMELIMIT
@ ENDREASON_TIMELIMIT
Definition: EGameOverTypes.c:4
ENDREASON_DRAW
@ ENDREASON_DRAW
Definition: EGameOverTypes.c:6
COMBATPATROL_VICTORY
@ COMBATPATROL_VICTORY
Definition: EGameOverTypes.c:36
NEUTRAL
@ NEUTRAL
Definition: EGameOverTypes.c:11
FACTION_DEFEAT_TIME
@ FACTION_DEFEAT_TIME
Definition: EGameOverTypes.c:18
UNKNOWN
@ UNKNOWN
Definition: EGameOverTypes.c:10
EGameOverTypes
EGameOverTypes
Definition: EGameOverTypes.c:1
FACTION_NEUTRAL
@ FACTION_NEUTRAL
Definition: EGameOverTypes.c:14
FACTION_DEFEAT_SCORE
@ FACTION_DEFEAT_SCORE
Definition: EGameOverTypes.c:16
DEATHMATCH_DRAW
@ DEATHMATCH_DRAW
Definition: EGameOverTypes.c:26
DEATHMATCH_VICTORY_TIME
@ DEATHMATCH_VICTORY_TIME
Definition: EGameOverTypes.c:24
FACTION_VICTORY_TIME
@ FACTION_VICTORY_TIME
Definition: EGameOverTypes.c:17
EDITOR_FACTION_DRAW
@ EDITOR_FACTION_DRAW
Definition: EGameOverTypes.c:33
ENDREASON_SCORELIMIT
@ ENDREASON_SCORELIMIT
Definition: EGameOverTypes.c:5
COMBATPATROL_DRAW
@ COMBATPATROL_DRAW
Definition: EGameOverTypes.c:38
EDITOR_FACTION_DEFEAT
@ EDITOR_FACTION_DEFEAT
Definition: EGameOverTypes.c:32
COMBATPATROL_PARTIAL_SUCCESS
@ COMBATPATROL_PARTIAL_SUCCESS
Definition: EGameOverTypes.c:37
DEATHMATCH_DEFEAT_TIME
@ DEATHMATCH_DEFEAT_TIME
Definition: EGameOverTypes.c:25
DEATHMATCH_VICTORY_SCORE
@ DEATHMATCH_VICTORY_SCORE
Definition: EGameOverTypes.c:22
EDITOR_FACTION_NEUTRAL
@ EDITOR_FACTION_NEUTRAL
Definition: EGameOverTypes.c:30
EDITOR_NEUTRAL
@ EDITOR_NEUTRAL
Definition: EGameOverTypes.c:29
FACTION_DRAW
@ FACTION_DRAW
Definition: EGameOverTypes.c:19