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SCR_AnalogGaugeSmall.c
Go to the documentation of this file.
1
// Default signal based analog gauge, needle movement clamped by Min and Max values, supports 1 needle - small size
2
class
SCR_AnalogGaugeSmall
:
SCR_AnalogGauge
3
{
4
//------------------------------------------------------------------------------------------------
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override
SCR_BaseAnalogGaugeData
GetGaugeData
()
6
{
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SCR_BaseAnalogGaugeData
data
=
new
SCR_BaseAnalogGaugeData
();
8
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// Class defined gauge-specific settings
10
data
.m_fRingLabelOffset = 0.7;
11
data
.m_fRingLabelFontSize = 20;
12
data
.m_sRingMarkSection =
"SmallGaugeMarkSection"
;
13
data
.m_sRingMarkSubsection =
"SmallGaugeMarkSubsection"
;
14
data
.m_sDefaultLayout =
"{58046AD946FBFED5}UI/layouts/HUD/VehicleInfo/VehicleGaugeSmall_Default.layout"
;
15
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// Custom attributes
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data
.m_sOverlay =
m_sOverlay
;
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data
.m_sCustomNeedle =
m_sCustomNeedle
;
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return
data
;
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}
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};
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AnalogGauge
Definition
SCR_AnalogGauge.c:3
SCR_AnalogGauge::GetGaugeData
override SCR_BaseAnalogGaugeData GetGaugeData()
Definition
SCR_AnalogGauge.c:42
SCR_AnalogGauge::m_sOverlay
string m_sOverlay
Definition
SCR_AnalogGauge.c:29
SCR_AnalogGauge::m_sCustomNeedle
string m_sCustomNeedle
Definition
SCR_AnalogGauge.c:32
SCR_AnalogGaugeSmall
Definition
SCR_AnalogGaugeSmall.c:3
SCR_BaseAnalogGaugeData
Definition
SCR_BaseAnalogGauge.c:2
scripts
Game
UI
HUD
VehicleInfo
SCR_AnalogGaugeSmall.c
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