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SCR_SoundEvent.c
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2 {
3  // Communication protocol
4  static const string SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE = "SOUND_CP_NEGATIVEFEEDBACK_NEGATIVE";
5  static const string SOUND_CP_TARGET = "SOUND_CP_TARGET";
6  static const string SOUND_CP_MOVE_MID = "SOUND_CP_MOVE_MID";
7  static const string SOUND_CP_MOVE_CLOSE = "SOUND_CP_MOVE_CLOSE";
8  static const string SOUND_CP_MOVE_LONG = "SOUND_CP_MOVE_LONG";
9  static const string SOUND_CP_RETURN = "SOUND_CP_RETURN";
10  static const string SOUND_CP_MOUNT_BOARD = "SOUND_CP_MOUNT_BOARD";
11  static const string SOUND_CP_MOUNT_ROLE = "SOUND_CP_MOUNT_ROLE";
12  static const string SOUND_CP_MOUNT_GETOUT = "SOUND_CP_MOUNT_GETOUT";
13  static const string SOUND_CP_MOUNT_NEAREST = "SOUND_CP_MOUNT_NEAREST_VEHICLE";
14  static const string SOUND_CP_STOP = "SOUND_CP_STOP";
15  static const string SOUND_CP_FLANK = "SOUND_CP_FLANK";
16  static const string SOUND_CP_SPOTTED_CLOSE = "SOUND_CP_SPOTTED_CLOSE";
17  static const string SOUND_CP_SPOTTED_MID = "SOUND_CP_SPOTTED_MID";
18  static const string SOUND_CP_SPOTTED_LONG = "SOUND_CP_SPOTTED_LONG";
19  static const string SOUND_REPORTS_STATUS_NOAMMO = "SOUND_REPORTS_STATUS_NOAMMO";
20  static const string SOUND_REPORTS_STATUS_CLEAR = "SOUND_REPORTS_STATUS_CLEAR";
21  static const string SOUND_REPORTS_STATUS_ENGAGING = "SOUND_REPORTS_STATUS_ENGAGING";
22  static const string SOUND_REPORTS_STATUS_TARGETDOWN = "SOUND_REPORTS_STATUS_TARGETDOWN";
23  static const string SOUND_REPORTS_ACTIONSTATUS_RELOAD = "SOUND_REPORTS_ACTIONSTATUS_RELOAD";
24  static const string SOUND_REPORTS_ACTIONSTATUS_MOVE = "SOUND_REPORTS_ACTIONSTATUS_MOVE";
25  static const string SOUND_REPORTS_ACTIONSTATUS_COVER = "SOUND_REPORTS_ACTIONSTATUS_COVER";
26  static const string SOUND_CP_DEFEND_POSITION = "SOUND_CP_DEFEND_POSITION";
27  static const string SOUND_CP_FOLLOW_LEADER = "SOUND_CP_FOLLOW_LEADER";
28  static const string SOUND_CP_POSITIVEFEEDBACK = "SOUND_CP_POSITIVEFEEDBACK";
29  static const string SOUND_CP_SEARCH_AND_DESTROY = "SOUND_CP_SEARCH_AND_DESTROY";
30  static const string SOUND_CP_IDLE_SPEECH = "SOUND_CP_IDLE_SPEECH";
31  static const string SOUND_CP_REPORTS_AREACLEAR = "SOUND_CP_REPORTS_AREACLEAR";
32  static const string SOUND_CP_REPORTS_UNDER_FIRE = "SOUND_REPORTS_STATUS_UNDERFIRE";
33 
34  //Communication protocol - Campaign
35  static const string SOUND_HQ_MOB = "SOUND_HQ_MOB";
36  static const string SOUND_HQ_FOB = "SOUND_HQ_FOB";
37  static const string SOUND_HQ_COP = "SOUND_HQ_COP";
38  static const string SOUND_HQ_REN = "SOUND_HQ_REN";
39  static const string SOUND_HQ_DEM = "SOUND_HQ_DEM";
40  static const string SOUND_HQ_POP = "SOUND_HQ_POP";
41  static const string SOUND_HQ_POC = "SOUND_HQ_POC";
42  static const string SOUND_HQ_POS = "SOUND_HQ_POS";
43  static const string SOUND_HQ_POL = "SOUND_HQ_POL";
44  static const string SOUND_HQ_PON = "SOUND_HQ_PON";
45  static const string SOUND_HQ_POM = "SOUND_HQ_POM";
46  static const string SOUND_HQ_RIF = "SOUND_HQ_RIF";
47  static const string SOUND_HQ_VIC = "SOUND_HQ_VIC";
48  static const string SOUND_HQ_DEF = "SOUND_HQ_DEF";
49  static const string SOUND_SL_RRD = "SOUND_SL_RRD";
50  static const string SOUND_SL_ERT = "SOUND_SL_ERT";
51  static const string SOUND_SL_RRT = "SOUND_SL_RRT";
52  static const string SOUND_SL_SDD = "SOUND_SL_SDD";
53  static const string SOUND_SL_REI = "SOUND_SL_REI";
54  static const string SOUND_SL_TRT = "SOUND_SL_TRT";
55  static const string SOUND_SL_CSR = "SOUND_SL_CSR";
56  static const string SOUND_SL_SRT = "SOUND_SL_SRT";
57  static const string SOUND_HQ_RRU = "SOUND_HQ_RRU";
58  static const string SOUND_HQ_TRU = "SOUND_HQ_TRU";
59  static const string SOUND_HQ_ETU = "SOUND_HQ_ETU";
60  static const string SOUND_HQ_RCR = "SOUND_HQ_RCR";
61  static const string SOUND_SL_CHR = "SOUND_SL_CHR";
62  static const string SOUND_HQ_BAL = "SOUND_HQ_BAL";
63  static const string SOUND_HQ_CTL = "SOUND_HQ_CTL";
64  static const string SOUND_HQ_BUA = "SOUND_HQ_BUA";
65  static const string SOUND_HQ_BAA = "SOUND_HQ_BAA";
66  static const string SOUND_HQ_BFA = "SOUND_HQ_BFA";
67  static const string SOUND_HQ_BRA = "SOUND_HQ_BRA";
68  static const string SOUND_HQ_BAD = "SOUND_HQ_BAD";
69  static const string SOUND_HQ_BFD = "SOUND_HQ_BFD";
70  static const string SOUND_HQ_BRD = "SOUND_HQ_BRD";
71  static const string SOUND_HQ_BAR = "SOUND_HQ_BAR";
72  static const string SOUND_HQ_BFR = "SOUND_HQ_BFR";
73  static const string SOUND_HQ_BRR = "SOUND_HQ_BRR";
74  static const string SOUND_HQ_ACB = "SOUND_HQ_ACB";
75  static const string SOUND_HQ_BCB = "SOUND_HQ_BCB";
76  static const string SOUND_HQ_SCB = "SOUND_HQ_SCB";
77  static const string SOUND_HQ_LCB = "SOUND_HQ_LCB";
78  static const string SOUND_HQ_VCB = "SOUND_HQ_VCB";
79  static const string SOUND_HQ_PMV = "SOUND_HQ_PMV";
80  static const string SOUND_HQ_PMD = "SOUND_HQ_PMD";
81  static const string SOUND_HQ_PMC = "SOUND_HQ_PMC";
82  static const string SOUND_HQ_PML = "SOUND_HQ_PML";
83  static const string SOUND_HQ_HCB = "SOUND_HQ_HCB";
84  static const string SOUND_HQ_RRL = "SOUND_HQ_RRL";
85  static const string SOUND_HQ_BHA = "SOUND_HQ_BHA";
86 
87  //Combat Ops
88  static const string SOUND_CP_IPL_1 = "SOUND_CP_IPL_1"; //Insertion plan
89  static const string SOUND_CP_IPl_2 = "SOUND_CP_IPL_2"; //Insertion plan
90  static const string SOUND_CP_IPL_3 = "SOUND_CP_IPL_3"; //Insertion plan
91  static const string SOUND_CP_TD_PCL = "SOUND_CP_TD_PCL"; //Task Destroy
92  static const string SOUND_CP_TD_VCL = "SOUND_CP_TD_VCL"; //Task Destroy
93  static const string SOUND_CP_TD_SCL = "SOUND_CP_TD_SCL"; //Task Destroy
94  static const string SOUND_CP_TD_CCL = "SOUND_CP_TD_CCL"; //Task Destroy
95  static const string SOUND_CP_TD_PC = "SOUND_CP_TD_PC"; //Task Destroy
96  static const string SOUND_CP_TD_VC = "SOUND_CP_TD_VC"; //Task Destroy
97  static const string SOUND_CP_TD_SC = "SOUND_CP_TD_SC"; //Task Destroy
98  static const string SOUND_CP_TD_CC = "SOUND_CP_TD_CC"; //Task Destroy
99  static const string SOUND_CP_TIF = "SOUND_CP_TIF"; //Task Intel Found
100  static const string SOUND_CP_TACC = "SOUND_CP_TACC"; //Task Clear Area
101  static const string SOUND_CP_TETL = "SOUND_CP_TETL"; //Task Extraction
102  static const string SOUND_CP_TETW = "SOUND_CP_TETW"; //Task Extraction
103  static const string SOUND_CP_TETN = "SOUND_CP_TETN"; //Task Extraction
104  static const string SOUND_CP_TEC = "SOUND_CP_TEC"; //Task Extraction
105  static const string SOUND_CP_TEF_1 = "SOUND_CP_TEF_1"; //Task Extraction Failed
106  static const string SOUND_CP_TEF_2 = "SOUND_CP_TEF_2"; //Task Extraction Failed
107 
108  //UI sounds
109  static const string SOUND_LOADSUPPLIES = "SOUND_LOADSUPPLIES";
110  static const string SOUND_UNLOADSUPPLIES = "SOUND_UNLOADSUPPLIES";
111  static const string SOUND_SIREN = "SOUND_SIREN";
112  static const string SOUND_FE_ITEM_CHANGE = "SOUND_FE_ITEM_CHANGE";
113  static const string SOUND_FE_BUTTON_HOVER = "SOUND_FE_BUTTON_HOVER";
114  static const string SOUND_RESPAWN_COUNTDOWN = "SOUND_RESPAWN_COUNTDOWN";
115  static const string SOUND_RESPAWN_COUNTDOWN_END = "SOUND_RESPAWN_COUNTDOWN_END";
116 
117  static const string FOCUS = "SOUND_FE_BUTTON_SELECT";
118  static const string CLICK = "SOUND_FE_BUTTON_CONFIRM";
119  static const string CLICK_CANCEL = "SOUND_FE_BUTTON_CANCEL";
120  static const string CLICK_FAIL = "SOUND_FE_BUTTON_FAIL";
121  static const string ERROR = "SOUND_FE_ERROR";
122  static const string TAB_CLICK = "SOUND_FE_TAB_CONFIRM";
123  static const string TAB_SWITCH = "SOUND_FE_TAB_SWITCH";
124 
125  static const string TURN_PAGE = "SOUND_FE_TURN_PAGE";
126 
127  static const string TOGGLE_ON = "SOUND_FE_BUTTON_FILTER_ON";
128  static const string TOGGLE_OFF = "SOUND_FE_BUTTON_FILTER_OFF";
129 
130  static const string TASK_CREATED = "SOUND_HUD_TASK_CREATED";
131  static const string TASK_SUCCEED = "SOUND_HUD_TASK_SUCCEEDED";
132  static const string TASK_FAILED = "SOUND_HUD_TASK_FAILED";
133  static const string TASK_CANCELED = "SOUND_HUD_TASK_CANCELED";
134  static const string HINT = "SOUND_HUD_NOTIFICATION";
135  static const string TASK_ACCEPT = "SOUND_HUD_TASK_ACCEPT";
136 
137  static const string ITEM_SELECTED = "SOUND_HUD_GADGET_SELECT";
138  static const string ITEM_CONFIRMED = "SOUND_HUD_GADGET_CONFIRM";
139  static const string ITEM_CANCELLED = "SOUND_HUD_GADGET_CANCEL";
140  static const string MAP_PAN = "SOUND_HUD_MAP_MOVEMENT";
141 
142  static const string POINTS_ADDED = "SOUND_HUD_CAMPAIGN_POINTS_ADD";
143  static const string POINTS_REMOVED ="SOUND_HUD_CAMPAIGN_POINTS_SUBSTRACT";
144 
145  static const string ACTION_FAILED = "SOUND_HUD_ACTION_CANTPERFORM";
146 
147  static const string SOUND_MAP_CLICK_POINT_ON = "SOUND_MAP_CLICK_POINT_ON";
148 
149  // UI sounds - HUD
150  static const string SOUND_HUD_MAP_OPEN = "SOUND_HUD_MAP_OPEN";
151  static const string SOUND_HUD_MAP_CLOSE = "SOUND_HUD_MAP_CLOSE";
152  static const string SOUND_MAP_HOVER_BASE = "SOUND_MAP_HOVER_BASE";
153  static const string SOUND_MAP_HOVER_ENEMY = "SOUND_MAP_HOVER_ENEMY";
154  static const string SOUND_MAP_HOVER_TRANS_TOWER = "SOUND_MAP_HOVER_TRANS_TOWER";
155  static const string SOUND_MAP_GADGET_SHOW = "SOUND_MAP_GADGET_SHOW";
156  static const string SOUND_MAP_GADGET_HIDE = "SOUND_MAP_GADGET_HIDE";
157  static const string SOUND_MAP_GADGET_GRAB = "SOUND_MAP_GADGET_GRAB";
158  static const string SOUND_MAP_GADGET_RELEASE = "SOUND_MAP_GADGET_RELEASE";
159  static const string SOUND_MAP_GADGET_MARKER_DRAW_START = "SOUND_MAP_GADGET_MARKER_DRAW_START";
160  static const string SOUND_MAP_GADGET_MARKER_DRAW_STOP = "SOUND_MAP_GADGET_MARKER_DRAW_STOP";
161  static const string SOUND_MAP_GADGET_MARKER_REMOVE = "SOUND_MAP_GADGET_MARKER_REMOVE";
162  static const string SOUND_HUD_TASK_MENU_OPEN = "SOUND_HUD_TASK_MENU_OPEN";
163  static const string SOUND_HUD_TASK_MENU_CLOSE = "SOUND_HUD_TASK_MENU_CLOSE";
164  static const string SOUND_FE_HUD_PAUSE_MENU_OPEN = "SOUND_FE_HUD_PAUSE_MENU_OPEN";
165  static const string SOUND_FE_HUD_PAUSE_MENU_CLOSE = "SOUND_FE_HUD_PAUSE_MENU_CLOSE";
166 
167  // UI sounds - Inventory
168  static const string SOUND_INV_HOTKEY_CONFIRM = "SOUND_INV_HOTKEY_CONFIRM";
169  static const string SOUND_INV_HOTKEY_SCROLL = "SOUND_INV_HOTKEY_SCROLL";
170  static const string SOUND_INV_HOTKEY_OPEN = "SOUND_INV_HOTKEY_OPEN";
171  static const string SOUND_INV_HOTKEY_CLOSE = "SOUND_INV_HOTKEY_CLOSE";
172  static const string SOUND_INV_OPEN = "SOUND_INV_OPEN";
173  static const string SOUND_INV_CLOSE = "SOUND_INV_CLOSE";
174  static const string SOUND_INV_CONTAINER_DRAG = "SOUND_INV_CONTAINER_DRAG";
175  static const string SOUND_INV_PICKUP_CLICK = "SOUND_INV_PICKUP_CLICK";
176  static const string SOUND_INV_VICINITY_EQUIP_CLICK = "SOUND_INV_VICINITY_EQUIP_CLICK";
177  static const string SOUND_INV_VICINITY_DROP_CLICK = "SOUND_INV_VICINITY_DROP_CLICK";
178  static const string SOUND_INV_CONTAINER_DIFR_DROP = "SOUND_INV_CONTAINER_DIFR_DROP";
179  static const string SOUND_INV_CONTAINER_SAME_DROP = "SOUND_INV_CONTAINER_SAME_DROP";
180  static const string SOUND_INV_CONTAINER_CLOSE = "SOUND_INV_CONTAINER_CLOSE";
181  static const string SOUND_INV_DROP_ERROR = "SOUND_INV_DROP_ERROR";
182  static const string SOUND_INV_VICINITY_DRAG = "SOUND_INV_VICINITY_DRAG";
183 
184  //UI sounds - Editor
185  static const string SOUND_E_MULTI_SELECT_START_KEYBOARD = "SOUND_E_MULTI_SELECT_START_KEYBOARD";
186  static const string SOUND_E_MULTI_SELECT_START_GAMEPAD = "SOUND_E_MULTI_SELECT_START_GAMEPAD";
187  static const string SOUND_FE_BUTTON_SELECT = "SOUND_FE_BUTTON_SELECT";
188  static const string SOUND_E_TRAN_CANCEL = "SOUND_E_TRAN_CANCEL";
189  static const string SOUND_E_LAYER_EDIT_START = "SOUND_E_LAYER_EDIT_START";
190  static const string SOUND_E_LAYER_EDIT_END = "SOUND_E_LAYER_EDIT_END";
191  static const string SOUND_E_LAYER_DEEPER = "SOUND_E_LAYER_DEEPER";
192  static const string SOUND_E_LAYER_BACK = "SOUND_E_LAYER_BACK";
193 
194  //Vehicles
195  static const string SOUND_VEHICLE_RAIN = "SOUND_VEHICLE_RAIN";
196  static const string SOUND_ENGINE_START = "SOUND_ENGINE_START";
197  static const string SOUND_ENGINE_STARTER_LP = "SOUND_ENGINE_STARTER_LP";
198  static const string SOUND_ENGINE_START_FAILED = "SOUND_ENGINE_START_FAILED";
199  static const string SOUND_ENGINE_STOP = "SOUND_ENGINE_STOP";
200  static const string SOUND_TIRE_PUNCTURE = "SOUND_TIRE_PUNCTURE";
201  static const string SOUND_VEHICLE_TRUNK_CLOSE = "SOUND_VEHICLE_TRUNK_CLOSE";
202  static const string SOUND_VEHICLE_CLOSE_LIGHT_ON = "SOUND_VEHICLE_CLOSE_LIGHT_ON";
203  static const string SOUND_VEHICLE_CLOSE_LIGHT_OFF = "SOUND_VEHICLE_CLOSE_LIGHT_OFF";
204  static const string SOUND_VEHICLE_WATER_SMALL = "SOUND_VEHICLE_IMPACT_WATER_SMALL";
205  static const string SOUND_VEHICLE_WATER_MEDIUM = "SOUND_VEHICLE_IMPACT_WATER_MEDIUM";
206  static const string SOUND_VEHICLE_WATER_BIG = "SOUND_VEHICLE_IMPACT_WATER_BIG";
207 
208  //Supplies Sounds
209  static const string SOUND_SUPPLIES_PARTIAL_LOAD = "SOUND_SUPPLIES_PARTIAL_LOAD";
210  static const string SOUND_SUPPLIES_PARTIAL_UNLOAD = "SOUND_SUPPLIES_PARTIAL_UNLOAD";
211  static const string SOUND_SUPPLIES_VEH_CONTAINER_APPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_APPEAR";
212  static const string SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR = "SOUND_SUPPLIES_VEH_CONTAINER_DISAPPEAR";
213  static const string SOUND_SUPPLIES_VEH_FULL = "SOUND_SUPPLIES_VEH_FULL";
214 
215  //Helicopters
216  static const string SOUND_AUTOHOVER_ON = "SOUND_AUTOHOVER_ON";
217  static const string SOUND_AUTOHOVER_OFF = "SOUND_AUTOHOVER_OFF";
218  static const string SOUND_ROTOR_WASH_LP = "SOUND_ROTOR_WASH_LP";
219 
220  //Campaign
221  static const string SOUND_RADIO_ESTABLISH_ACTION = "SOUND_RADIO_ESTABLISH_ACTION";
222  static const string SOUND_RADIO_CHATTER_EV = "SOUND_RADIO_CHATTER_EV";
223  static const string SOUND_RADIO_CHATTER_US = "SOUND_RADIO_CHATTER_US";
224  static const string SOUND_RADIO_CHATTER_RU = "SOUND_RADIO_CHATTER_RU";
225  static const string SOUND_RADIO_SIGNAL_GAIN = "SOUND_RADIO_SIGNAL_GAIN";
226  static const string SOUND_RADIO_SIGNAL_LOST = "SOUND_RADIO_SIGNAL_LOST";
227  static const string SOUND_BUILD = "SOUND_BUILD";
228  static const string SOUND_CANCLELBUILDING = "SOUND_CANCLELBUILDING";
229  static const string SOUND_DISASSEMBLY = "SOUND_DISASSEMBLY";
230  static const string SOUND_STARTBUILDING = "SOUND_STARTBUILDING";
231 
232  //AmbientSounds
233  static const string SOUND_LEAFYTREE_SMALL_LP = "SOUND_LEAFYTREE_SMALL_LP";
234  static const string SOUND_LEAFYTREE_MEDIUM_LP = "SOUND_LEAFYTREE_MEDIUM_LP";
235  static const string SOUND_LEAFYTREE_LARGE_LP = "SOUND_LEAFYTREE_LARGE_LP";
236  static const string SOUND_LEAFYTREE_VERYLARGE_LP = "SOUND_LEAFYTREE_VERYLARGE_LP";
237  static const string SOUND_BUSH_LP = "SOUND_BUSH_LP";
238  static const string SOUND_BUSH_CRICKETS_LP = "SOUND_BUSH_CRICKETS_LP";
239 
240  // Gadgets
241  static const string SOUND_FLASHLIGHT_ON = "SOUND_FLASHLIGHT_ON";
242  static const string SOUND_FLASHLIGHT_OFF = "SOUND_FLASHLIGHT_OFF";
243  static const string SOUND_ITEM_RADIO_TOGGLE_ON = "SOUND_ITEM_RADIO_TOGGLE_ON";
244  static const string SOUND_ITEM_RADIO_TOGGLE_OFF = "SOUND_ITEM_RADIO_TOGGLE_OFF";
245  static const string SOUND_ITEM_RADIO_TUNE_UP = "SOUND_ITEM_RADIO_TUNE_UP";
246  static const string SOUND_ITEM_RADIO_TUNE_DOWN = "SOUND_ITEM_RADIO_TUNE_DOWN";
247  static const string SOUND_ITEM_RADIO_TUNE_ERROR = "SOUND_ITEM_RADIO_TUNE_ERROR";
248  static const string SOUND_DEPLOYED_RADIO_DEPLOY = "SOUND_DEPLOYED_RADIO_DEPLOY";
249  static const string SOUND_DEPLOYED_RADIO_UNDEPLOY = "SOUND_DEPLOYED_RADIO_UNDEPLOY";
250  static const string SOUND_DEPLOYED_RADIO_ENTER_ZONE = "SOUND_DEPLOYED_RADIO_ENTER_ZONE";
251  static const string SOUND_DEPLOYED_RADIO_EXIT_ZONE = "SOUND_DEPLOYED_RADIO_EXIT_ZONE";
252 
253  //BellSoundComponent
254  static const string SOUND_BELL_END = "SOUND_BELL_END";
255  static const string SOUND_BELL_A = "SOUND_BELL_A";
256  static const string SOUND_BELL_B = "SOUND_BELL_B";
257 
258  //BuildingSoundComponent
259  static const string SOUND_CREAK = "SOUND_CREAK";
260 
261  //Firing range
262  static const string SOUND_RANGECP_STARTBUTTON = "SOUND_RANGECP_STARTBUTTON";
263  static const string SOUND_RANGECP_ROUNDSTART = "SOUND_RANGECP_ROUNDSTART";
264  static const string SOUND_RANGECP_ROUNDABORT = "SOUND_RANGECP_ROUNDABORT";
265  static const string SOUND_RANGECP_CHANGEDISTANCE = "SOUND_RANGECP_CHANGEDISTANCE";
266  static const string SOUND_RANGECP_CHANGETARGET = "SOUND_RANGECP_CHANGETARGET";
267  static const string SOUND_TARGET_DOWN = "SOUND_TARGET_DOWN";
268  static const string SOUND_TARGET_UP = "SOUND_TARGET_UP";
269 
270  // Character
271  static const string SOUND_MELEE_IMPACT = "SOUND_MELEE_IMPACT";
272  static const string SOUND_INJURED_PLAYERCHARACTER = "SOUND_INJURED_PLAYERCHARACTER";
273  static const string SOUND_HIT = "SOUND_HIT";
274  static const string SOUND_DEATH = "SOUND_DEATH";
275  static const string SOUND_KNOCKOUT = "SOUND_BREATH_OUT";
276  static const string SOUND_VOICE_PAIN_RELIEVE = "SOUND_VOICE_PAIN_RELIEVE";
277 
278  // Weapon
279  static const string SOUND_SCOPE_ILLUM_ON = "SOUND_SCOPE_ILLUM_ON";
280  static const string SOUND_SCOPE_ILLUM_OFF = "SOUND_SCOPE_ILLUM_OFF";
281  static const string SOUND_SCOPE_ZOOM_IN = "SOUND_SCOPE_ZOOM_IN";
282  static const string SOUND_SCOPE_ZOOM_OUT = "SOUND_SCOPE_ZOOM_OUT";
283 
284  // Actions
285  static const string SOUND_EQUIP = "SOUND_EQUIP";
286  static const string SOUND_UNEQUIP = "SOUND_UNEQUIP";
287  static const string SOUND_PICK_UP = "SOUND_PICK_UP";
288  static const string SOUND_DROP = "SOUND_DROP";
289  static const string SOUND_TURN_ON = "SOUND_TURN_ON";
290  static const string SOUND_TURN_OFF = "SOUND_TURN_OFF";
291  static const string SOUND_CONTAINER_OPEN = "SOUND_CONTAINER_OPEN";
292  static const string SOUND_CONTAINER_CLOSE = "SOUND_CONTAINER_CLOSE";
293  static const string SOUND_TOILET = "SOUND_TOILET";
294  static const string SOUND_PLAY_INSTRUMENT = "SOUND_PLAY_INSTRUMENT";
295  static const string SOUND_RADIO_CHANGEFREQUENCY_ERROR = "SOUND_RADIO_CHANGEFREQUENCY_ERROR";
296  static const string SOUND_RADIO_CHANGEFREQUENCY = "SOUND_RADIO_CHANGEFREQUENCY";
297  static const string SOUND_RADIO_TURN_ON = "SOUND_RADIO_TURN_ON";
298  static const string SOUND_RADIO_TURN_OFF = "SOUND_RADIO_TURN_OFF";
299  static const string SOUND_RADIO_FREQUENCY_CYCLE = "SOUND_RADIO_FREQUENCY_CYCLE";
300 
301  //Destruction
302  static const string SOUND_BUILDING_CRACK = "SOUND_BUILDING_CRACK";
303  static const string SOUND_HIT_GROUND = "SOUND_HIT_GROUND";
304  static const string SOUND_BREAK = "SOUND_BREAK";
305  static const string SOUND_MPD_ = "SOUND_MPD_"; //Material type is being added at the end of the string
306 
307  // Music
308  static const string SOUND_ONENTERINGENEMYBASE = "SOUND_ONENTERINGENEMYBASE";
309  static const string SOUND_RESPAWNMENU = "SOUND_RESPAWNMENU";
310  static const string SOUND_ONSPAWN = "SOUND_ONSPAWN";
311  static const string SOUND_ONDEATH = "SOUND_ONDEATH";
312  static const string SOUND_ONBASECAPTURE = "SOUND_ONBASECAPTURE";
313 
314  // Music Instruments
315  static const string SOUND_STOP_PLAYING = "SOUND_STOP_PLAYING";
316 };
SCR_SoundEvent
Definition: SCR_SoundEvent.c:1