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AIAnimal.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIAnimalClass
:
AIAgentClass
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{
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}
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class
AIAnimal: AIAgent
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{
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proto external
int
GetSoundMapTag
();
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//A danger event happened in server, this calls to "ReactDanger" in clients. Returns false if it can not spawn/activate
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proto external
bool
CallReactToDanger
();
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proto external
bool
ManualActivation
();
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// callbacks
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//What effects should play when scared (for example, playing sounds, particles or animations)
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event
void
OnReactToDanger
();
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}
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AIAgentClass
Definition
AIAgent.c:13
AIAnimalClass
Definition
AIAnimal.c:13
GetSoundMapTag
AIAnimalClass AIAgentClass GetSoundMapTag()
OnReactToDanger
event void OnReactToDanger()
ManualActivation
proto external bool ManualActivation()
CallReactToDanger
proto external bool CallReactToDanger()
scripts
Game
generated
AI
AIAnimal.c
Generated by
1.17.0