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AIBaseMovementComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIBaseMovementComponentClass
:
AIComponentEntityClass
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{
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}
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class
AIBaseMovementComponent: AIComponentEntity
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{
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proto external
bool
HasCompletedRequest
(
bool
bTakeTimeIntoAccount);
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proto external
bool
RequestFollowPathOfEntity
(
IEntity
other);
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proto external
void
GetCurrentPath
(notnull array<vector> outPoints);
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proto external AIPathfindingComponent
GetPathfindingComponent
();
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// callbacks
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event
void
OnPathSet
();
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}
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AIBaseMovementComponentClass
Definition
AIBaseMovementComponent.c:13
AIComponentEntityClass
Definition
AIComponentEntity.c:13
IEntity
Definition
IEntity.c:13
GetPathfindingComponent
proto external AIPathfindingComponent GetPathfindingComponent()
OnPathSet
event void OnPathSet()
HasCompletedRequest
AIBaseMovementComponentClass AIComponentEntityClass HasCompletedRequest(bool bTakeTimeIntoAccount)
RequestFollowPathOfEntity
proto external bool RequestFollowPathOfEntity(IEntity other)
GetCurrentPath
proto external void GetCurrentPath(notnull array< vector > outPoints)
scripts
Game
generated
AI
AIBaseMovementComponent.c
Generated by
1.17.0