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AIBehaviorTreeComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIBehaviorTreeComponentClass
:
AIBehaviorTreeComponentBaseClass
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{
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}
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class
AIBehaviorTreeComponent: AIBehaviorTreeComponentBase
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{
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proto external
void
SetBtBreakpoint
(
bool
value);
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}
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AIBehaviorTreeComponentBaseClass
Definition
AIBehaviorTreeComponentBase.c:13
AIBehaviorTreeComponentClass
Definition
AIBehaviorTreeComponent.c:13
SetBtBreakpoint
AIBehaviorTreeComponentClass AIBehaviorTreeComponentBaseClass SetBtBreakpoint(bool value)
Sets breakpoint on the root node of the behavior tree.
scripts
Game
generated
AI
AIBehaviorTreeComponent.c
Generated by
1.17.0