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AIControlComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIControlComponentClass
:
AIComponentEntityClass
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{
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}
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class
AIControlComponent: AIComponentEntity
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{
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// AI
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proto external AIAgent
GetControlAIAgent
();
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// enabling, disabling, switching to player control
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proto external
void
ActivateAI
();
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proto external
void
DeactivateAI
();
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proto external
bool
IsAIActivated
();
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}
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AIComponentEntityClass
Definition
AIComponentEntity.c:13
AIControlComponentClass
Definition
AIControlComponent.c:13
IsAIActivated
proto external bool IsAIActivated()
ActivateAI
proto external void ActivateAI()
Activates AI group, removes unwanted prefabs, balances units count, sets on agent remove and add even...
Definition
SCR_ScenarioFrameworkSlotTaskAI.c:215
DeactivateAI
proto external void DeactivateAI()
GetControlAIAgent
AIControlComponentClass AIComponentEntityClass GetControlAIAgent()
scripts
Game
generated
AI
AIControlComponent.c
Generated by
1.17.0