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ActionManager.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
13
sealed
class
ActionManager
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{
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private
void
ActionManager();
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private
void
~ActionManager();
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proto external
void
SetDebug(
int
debugMode);
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proto external
bool
ActivateContext(
string
contextName,
int
duration = 0);
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proto external
bool
IsContextActive(
string
contextName);
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proto external
void
SetContextDebug(
string
contextName,
bool
bDebug);
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proto external
bool
ActivateAction
(
string
actionName,
int
duration = 0);
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proto external
bool
IsActionActive(
string
actionName);
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proto external
float
GetActionValue(
string
actionName);
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proto external
EActionValueType
GetActionInputType(
string
actionName);
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proto external
bool
GetActionTriggered(
string
actionName);
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proto external
void
SetActionValue(
string
actionName,
float
value);
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proto external
int
GetActionCount();
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proto external
string
GetActionName
(
int
actionIndex);
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proto external
void
AddActionListener(
string
actionName,
EActionTrigger
trigger,
ActionListenerCallback
callback);
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proto external
bool
RemoveActionListener(
string
actionName,
EActionTrigger
trigger,
ActionListenerCallback
callback);
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}
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ActivateAction
void ActivateAction()
Action listener callback.
Definition
SCR_CampaignBuildingGadgetToolComponent.c:503
GetActionName
string GetActionName()
Definition
SCR_PlayerCommandsConfig.c:7
EActionTrigger
EActionTrigger
Definition
EActionTrigger.c:13
ActionListenerCallback
enum EActionValueType ActionListenerCallback
EActionValueType
EActionValueType
Definition
inputManager.c:6
scripts
GameLib
generated
Input
ActionManager.c
Generated by
1.17.0