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AnimationPlayerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AnimationPlayerComponentClass
: GenericComponentClass
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{
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}
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class
AnimationPlayerComponent:
GenericComponent
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{
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proto external
void
Play
();
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proto external
void
Stop
();
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proto external
bool
IsPlaying
();
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proto external
bool
Prepare
(
ResourceName
animation,
float
startTime,
float
speed,
bool
loop);
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proto external
bool
SetCustomBindPose
(
ResourceName
meshObj);
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proto external
IEntity
GetOwner
();
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proto external
ResourceName
GetAnimation
();
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proto external
bool
GetLoop
();
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proto external
float
GetPlaySpeed
();
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proto external
float
GetStartTime
();
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}
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AnimationPlayerComponentClass
Definition
AnimationPlayerComponent.c:13
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
GetPlaySpeed
proto external float GetPlaySpeed()
GetAnimation
proto external ResourceName GetAnimation()
Get current animation.
IsPlaying
proto external bool IsPlaying()
Check whether the animation is being played at the moment.
Prepare
proto external bool Prepare(ResourceName animation, float startTime, float speed, bool loop)
Prepare this component for playing, provide an animation, start time, playing speed and loop flag.
GetLoop
proto external bool GetLoop()
GetStartTime
proto external float GetStartTime()
Stop
void Stop()
Stop tracking time in this menu, prepare for sending data.
Definition
SCR_AnalyticsDelayedSend.c:30
Play
bool Play()
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
Definition
SCR_AudioSource.c:85
SetCustomBindPose
proto external bool SetCustomBindPose(ResourceName meshObj)
Set custom bind pose from mesh object identified by rNameMeshObj.
scripts
GameLib
generated
Components
AnimationPlayerComponent.c
Generated by
1.17.0