Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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AnimationPlayerComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12class AnimationPlayerComponentClass: GenericComponentClass
13{
14}
15
16class AnimationPlayerComponent: GenericComponent
17{
19 proto external void Play();
21 proto external void Stop();
23 proto external bool IsPlaying();
25 proto external bool Prepare(ResourceName animation, float startTime, float speed, bool loop);
27 proto external bool SetCustomBindPose(ResourceName meshObj);
28 proto external IEntity GetOwner();
30 proto external ResourceName GetAnimation();
31 proto external bool GetLoop();
32 proto external float GetPlaySpeed();
33 proto external float GetStartTime();
34}
35
IEntity GetOwner()
Owner entity of the fuel tank.
proto external float GetPlaySpeed()
proto external ResourceName GetAnimation()
Get current animation.
proto external bool IsPlaying()
Check whether the animation is being played at the moment.
proto external bool Prepare(ResourceName animation, float startTime, float speed, bool loop)
Prepare this component for playing, provide an animation, start time, playing speed and loop flag.
proto external bool GetLoop()
proto external float GetStartTime()
void Stop()
Stop tracking time in this menu, prepare for sending data.
bool Play()
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
proto external bool SetCustomBindPose(ResourceName meshObj)
Set custom bind pose from mesh object identified by rNameMeshObj.