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AttachmentSlotComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AttachmentSlotComponent
:
BaseAttachmentSlotComponent
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{
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proto external
void
SetAttachment(
IEntity
attachmentEntity);
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proto external
IEntity
GetAttachedEntity();
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proto external
BaseAttachmentType
GetAttachmentSlotType();
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proto external
bool
CanSetAttachment(
IEntity
attachmentEntity);
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proto external
bool
IsObstructing();
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proto external
bool
ShouldShowInInspection();
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// callbacks
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event
bool
ShouldSetAttachment(
IEntity
attachmentEntity) {
return
true
; };
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event
bool
ShouldSetResource(
Resource
resource) {
return
true
; };
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}
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AttachmentSlotComponent
Definition
AttachmentSlotComponent.c:13
BaseAttachmentSlotComponent
Definition
BaseAttachmentSlotComponent.c:6
BaseAttachmentType
Definition
BaseAttachmentType.c:13
IEntity
Definition
IEntity.c:13
Resource
Object holding reference to resource. In destructor release the resource.
Definition
Resource.c:25
scripts
Game
generated
Weapon
AttachmentSlotComponent.c
Generated by
1.17.0