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BaseAnimationControllerComponent.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
12
class
BaseAnimationControllerComponent
: GenericComponent
13
{
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proto external
void
RebindEntity(
IEntity
owner);
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proto external
int
BindCommand(
string
commandName);
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proto external
void
CallCommand(
int
cmdID,
int
intParam,
float
floatParam);
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proto external
void
CallCommand4I(
int
cmdID,
int
intParam1,
int
intParam2,
int
intParam3,
int
intParam4,
float
floatParam);
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proto external
int
BindIntVariable(
string
varName);
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proto external
void
SetIntVariable(
int
varId,
int
value);
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proto external
int
GetIntVariable(
int
varId);
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proto external
int
BindFloatVariable(
string
varName);
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proto external
void
SetFloatVariable(
int
varId,
float
value);
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proto external
float
GetFloatVariable(
int
varId);
29
proto external
int
BindBoolVariable(
string
varName);
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proto external
void
SetBoolVariable(
int
varId,
bool
value);
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proto external
bool
GetBoolVariable(
int
varId);
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// --- script bindings: attachments ---
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proto external
int
BindAttachment(
string
attachmentName);
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proto external
int
BindAttCommand(
int
attachmentName,
string
commandName);
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proto external
void
CallAttCommand(
int
attachmentName,
int
cmdID,
int
intParam,
float
floatParam);
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proto external
void
CallAttCommand4I(
int
attachmentName,
int
cmdID,
int
intParam1,
int
intParam2,
int
intParam3,
int
intParam4,
float
floatParam);
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proto external
int
BindAttIntVariable(
int
attachmentName,
string
varName);
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proto external
void
SetAttIntVariable(
int
attachmentName,
int
varId,
int
value);
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proto external
int
GetAttIntVariable(
int
attachmentName,
int
varId);
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proto external
int
BindAttFloatVariable(
int
attachmentName,
string
varName);
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proto external
void
SetAttFloatVariable(
int
attachmentName,
int
varId,
float
value);
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proto external
float
GetAttFloatVariable(
int
attachmentName,
int
varId);
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proto external
int
BindAttBoolVariable(
int
attachmentName,
string
varName);
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proto external
void
SetAttBoolVariable(
int
attachmentName,
int
varId,
float
value);
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proto external
bool
GetAttBoolVariable(
int
attachmentName,
int
varId);
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// --- script bindings: output of last animation update ---
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proto external
int
BindTag(
string
tagName);
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proto external
bool
IsTag(
int
tagId);
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proto external
bool
IsSecondaryTag(
int
tagId);
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proto external
bool
IsTagOrSecondaryTag(
int
tagId);
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proto external
int
BindEvent(
string
eventName);
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proto external
bool
IsEvent(
int
eventId);
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proto
bool
GetEventCompletion(
int
eventId,
float
timeSlice, out
float
completion);
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proto
bool
GetEventUserData(
int
eventId, out
string
eventUserString, out
int
eventUserInt);
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}
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BaseAnimationControllerComponent
Definition
BaseAnimationControllerComponent.c:13
IEntity
Definition
IEntity.c:13
scripts
GameLib
generated
Components
BaseAnimationControllerComponent.c
Generated by
1.17.0