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BaseProcAnimComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
BaseProcAnimComponentClass
: GenericComponentClass
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{
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}
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class
BaseProcAnimComponent:
GenericComponent
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{
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proto external
int
GetControllerCount
();
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proto external
int
GetBoneNames
(
int
ctrlIdx, array<string> events);
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proto external
int
GetBoneSlotNames
(
int
ctrlIdx, array<string> events);
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proto external
int
GetBoneSlotIndex
(
int
ctrlIdx,
string
name);
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proto external
void
GetSignals
(
int
ctrlIdx, out array<string> signals);
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proto external
int
GetSignalIndex
(
int
ctrlIdx,
string
name);
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}
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BaseProcAnimComponentClass
Definition
BaseProcAnimComponent.c:13
GenericComponent
Definition
GenericComponent.c:13
GetSignals
proto external void GetSignals(int ctrlIdx, out array< string > signals)
GetBoneSlotIndex
proto external int GetBoneSlotIndex(int ctrlIdx, string name)
GetBoneSlotNames
proto external int GetBoneSlotNames(int ctrlIdx, array< string > events)
GetControllerCount
BaseProcAnimComponentClass GenericComponentClass GetControllerCount()
GetBoneNames
proto external int GetBoneNames(int ctrlIdx, array< string > events)
GetSignalIndex
proto external int GetSignalIndex(string name)
Get index for signal name. Return -1 if signal not found.
scripts
GameLib
generated
Components
BaseProcAnimComponent.c
Generated by
1.17.0