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CharacterCamera1stPersonReady.c
Go to the documentation of this file.
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// *************************************************************************************
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// ! CharacterCamera1stPersonReady - 1st person camera when character is in ready stance
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// *************************************************************************************
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class
CharacterCamera1stPersonReady
extends
CharacterCamera1stPerson
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{
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//-----------------------------------------------------------------------------
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void
CharacterCamera1stPersonReady(CameraHandlerComponent pCameraHandler)
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{
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// TODO: Offset from current optic position rather than hardcoded offset
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// It should be the other eye, so it should be on the same level as the current optic eyepiece.
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m_OffsetLS =
"0 0.08 -0.07"
;
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}
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};
CharacterCamera1stPerson
Definition
CharacterCamera1stPerson.c:136
CharacterCamera1stPersonReady
Definition
CharacterCamera1stPersonFloat.c:5
scripts
Game
Character
Cameras
FirstPerson
CharacterCamera1stPersonReady.c
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