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CharacterPhysicsComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
CharacterPhysicsComponent
:
NativeComponent
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{
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/*
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* Requests change of ragdoll state. The ragdoll state only changes at the last phase of the pawn simulation.
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*/
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proto external
void
EnableRagdoll(
bool
state);
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/*
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* Returns true if the component is actively ragdolling.
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*/
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proto external
bool
IsRagdollEnabled();
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/*
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* Returns true if at least one bone of the ragdoll has higher velocity than given treshold.
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*/
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proto external
bool
AreRagdollBonesMoving(
float
fBoneVelocityTreshold);
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/*
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* Returns true if root bone of the ragdoll has higher velocity than given treshold.
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*/
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proto external
bool
IsRagdollRootMoving(
float
fVelocityTreshold);
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proto external
void
EnableCollisionResponse(
bool
state);
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proto external
bool
AddIgnoredEntity(
IEntity
ignoredEntity);
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proto external
bool
RemoveIgnoredEntity(
IEntity
ignoredEntity);
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}
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CharacterPhysicsComponent
Definition
CharacterPhysicsComponent.c:16
IEntity
Definition
IEntity.c:13
NativeComponent
Definition
NativeComponent.c:13
scripts
GameLib
generated
Components
Character
CharacterPhysicsComponent.c
Generated by
1.17.0