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DialogueTransitionRule.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
DialogueTransitionRule: DialogueBaseElement
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{
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private
void
DialogueTransitionRule();
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private
void
~DialogueTransitionRule();
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event
protected
void
OnInit
();
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event
protected
bool
TestFunction
(
IEntity
currentSpeaker,
IEntity
nextSpeaker);
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}
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DialogueTransitionRule::OnInit
void OnInit()
DialogueTransitionRule::TestFunction
bool TestFunction(IEntity currentSpeaker, IEntity nextSpeaker)
Function that performs a scripted condition test. Returns true if the scripted condition test passes.
IEntity
Definition
IEntity.c:13
scripts
GameLib
generated
Dialogue
DialogueTransitionRule.c
Generated by
1.17.0