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ECloseDoorAfterActions.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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enum
ECloseDoorAfterActions
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{
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INVALID
,
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CLOSE_DOOR
,
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LEAVE_OPEN
,
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RETURN_TO_PREVIOUS_STATE
,
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MAX
,
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}
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INVALID
@ INVALID
Missing components, or obstruction test was not possible.
Definition
WindingOrder.c:16
MAX
@ MAX
Definition
ETurretContextID.c:19
ECloseDoorAfterActions
ECloseDoorAfterActions
Definition
ECloseDoorAfterActions.c:13
CLOSE_DOOR
@ CLOSE_DOOR
Definition
ECloseDoorAfterActions.c:15
RETURN_TO_PREVIOUS_STATE
@ RETURN_TO_PREVIOUS_STATE
Definition
ECloseDoorAfterActions.c:17
LEAVE_OPEN
@ LEAVE_OPEN
Definition
ECloseDoorAfterActions.c:16
scripts
Game
generated
Vehicle
ECloseDoorAfterActions.c
Generated by
1.17.0