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EEditableEntityFlag.c
Go to the documentation of this file.
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enum
EEditableEntityFlag
6
{
7
PLACEABLE
= 1 << 0,
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VIRTUAL
= 1 << 1,
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HAS_FACTION
= 1 << 2,
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LOCAL
= 1 << 3,
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NON_INTERACTIVE
= 1 << 4,
12
SLOT
= 1 << 5,
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HORIZONTAL
= 1 << 6,
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STATIC_POSITION
= 1 << 7,
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LAYER
= 1 << 8,
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GAME_HIERARCHY
= 1 << 9,
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ORIENT_CHILDREN
= 1 << 10,
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NON_DELETABLE
= 1 << 11,
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IGNORE_LAYERS
= 1 << 12,
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INDIVIDUAL_CHILDREN
= 1 << 13,
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NON_SERIALIZABLE
= 1 << 14,
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HAS_AREA
= 1 << 15,
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DIRTY_HIERARCHY
= 1 << 16,
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LINKED_CHILDREN
= 1 << 17,
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SPAWN_UNFINISHED
= 1 << 18,
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FREE_ROAM_BUILDING_AI
= 1 << 19,
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};
HORIZONTAL
@ HORIZONTAL
Definition
SCR_AnalyticsApplication.c:4
PLACEABLE
@ PLACEABLE
Default value, composition is pacable.
Definition
SCR_PreviewEntityEditorComponent.c:1163
EEditableEntityFlag
EEditableEntityFlag
Unique flags of the entity.
Definition
EEditableEntityFlag.c:6
LAYER
@ LAYER
Can the entity be 'entered' as a layer?
Definition
EEditableEntityFlag.c:15
STATIC_POSITION
@ STATIC_POSITION
Entity can be placed only on its pre-defined position.
Definition
EEditableEntityFlag.c:14
IGNORE_LAYERS
@ IGNORE_LAYERS
When enabled, the entity will be shown even when not in current layer.
Definition
EEditableEntityFlag.c:19
SLOT
@ SLOT
When extending the entity with other entities, check also for prefab parents (slots usually inherit f...
Definition
EEditableEntityFlag.c:12
DIRTY_HIERARCHY
@ DIRTY_HIERARCHY
Entity was changed by the user.
Definition
EEditableEntityFlag.c:23
SPAWN_UNFINISHED
@ SPAWN_UNFINISHED
Should entity spawning be handled by Editor or some external system.
Definition
EEditableEntityFlag.c:25
GAME_HIERARCHY
@ GAME_HIERARCHY
Should the orignal game hierarchy be preserved instead of flattened upon init?
Definition
EEditableEntityFlag.c:16
NON_DELETABLE
@ NON_DELETABLE
Entity cannot be deleted.
Definition
EEditableEntityFlag.c:18
ORIENT_CHILDREN
@ ORIENT_CHILDREN
When transforming the entity, children wil be oriented to terrain instead of being glued to the entit...
Definition
EEditableEntityFlag.c:17
NON_INTERACTIVE
@ NON_INTERACTIVE
Entity cannot be selected and transformed.
Definition
EEditableEntityFlag.c:11
NON_SERIALIZABLE
@ NON_SERIALIZABLE
When enabled, entity will not be serialized when session is saved.
Definition
EEditableEntityFlag.c:21
FREE_ROAM_BUILDING_AI
@ FREE_ROAM_BUILDING_AI
AI spawned by Free Roam Building.
Definition
EEditableEntityFlag.c:26
HAS_FACTION
@ HAS_FACTION
Entity can have faction assigned.
Definition
EEditableEntityFlag.c:9
LINKED_CHILDREN
@ LINKED_CHILDREN
Entity spawns children using SCR_EditorLinkComponent.
Definition
EEditableEntityFlag.c:24
VIRTUAL
@ VIRTUAL
Entity is represented by virtual objects that have to be updated.
Definition
EEditableEntityFlag.c:8
LOCAL
@ LOCAL
Entity is not a legit editable entity, but merely a light-weight preview posing as an editable entity...
Definition
EEditableEntityFlag.c:10
INDIVIDUAL_CHILDREN
@ INDIVIDUAL_CHILDREN
Entity children can be interacted with individually, even when the entity is not the current layer.
Definition
EEditableEntityFlag.c:20
HAS_AREA
@ HAS_AREA
Entity has an area, e.g., a trigger or a spawn point.
Definition
EEditableEntityFlag.c:22
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Editor
Enums
EEditableEntityFlag.c
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