Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
EEditableEntityFlag.c
Go to the documentation of this file.
1
3
6{
7 PLACEABLE = 1 << 0,
8 VIRTUAL = 1 << 1,
9 HAS_FACTION = 1 << 2,
10 LOCAL = 1 << 3,
11 NON_INTERACTIVE = 1 << 4,
12 SLOT = 1 << 5,
13 HORIZONTAL = 1 << 6,
14 STATIC_POSITION = 1 << 7,
15 LAYER = 1 << 8,
16 GAME_HIERARCHY = 1 << 9,
17 ORIENT_CHILDREN = 1 << 10,
18 NON_DELETABLE = 1 << 11,
19 IGNORE_LAYERS = 1 << 12,
21 NON_SERIALIZABLE = 1 << 14,
22 HAS_AREA = 1 << 15,
23 DIRTY_HIERARCHY = 1 << 16,
24 LINKED_CHILDREN = 1 << 17,
25 SPAWN_UNFINISHED = 1 << 18,
27};
@ PLACEABLE
Default value, composition is pacable.
EEditableEntityFlag
Unique flags of the entity.
@ LAYER
Can the entity be 'entered' as a layer?
@ STATIC_POSITION
Entity can be placed only on its pre-defined position.
@ IGNORE_LAYERS
When enabled, the entity will be shown even when not in current layer.
@ SLOT
When extending the entity with other entities, check also for prefab parents (slots usually inherit f...
@ DIRTY_HIERARCHY
Entity was changed by the user.
@ SPAWN_UNFINISHED
Should entity spawning be handled by Editor or some external system.
@ GAME_HIERARCHY
Should the orignal game hierarchy be preserved instead of flattened upon init?
@ NON_DELETABLE
Entity cannot be deleted.
@ ORIENT_CHILDREN
When transforming the entity, children wil be oriented to terrain instead of being glued to the entit...
@ NON_INTERACTIVE
Entity cannot be selected and transformed.
@ NON_SERIALIZABLE
When enabled, entity will not be serialized when session is saved.
@ FREE_ROAM_BUILDING_AI
AI spawned by Free Roam Building.
@ HAS_FACTION
Entity can have faction assigned.
@ LINKED_CHILDREN
Entity spawns children using SCR_EditorLinkComponent.
@ VIRTUAL
Entity is represented by virtual objects that have to be updated.
@ LOCAL
Entity is not a legit editable entity, but merely a light-weight preview posing as an editable entity...
@ INDIVIDUAL_CHILDREN
Entity children can be interacted with individually, even when the entity is not the current layer.
@ HAS_AREA
Entity has an area, e.g., a trigger or a spawn point.