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EEditorCanOpen.c
Go to the documentation of this file.
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5
enum
EEditorCanOpen
6
{
7
SCRIPT
= 1,
8
ALIVE
= 2,
9
MODES
= 4
10
};
EEditorCanOpen
EEditorCanOpen
Layers allowing editor to be opened. All of them have to be activated (certain exceptions may apply w...
Definition
EEditorCanOpen.c:6
SCRIPT
@ SCRIPT
Set by script.
Definition
EEditorCanClose.c:7
ALIVE
@ ALIVE
Entity and target are not destroyed, or cannot be destroyed.
Definition
EEditableEntityInteractionFlag.c:7
MODES
@ MODES
At least one editor mode available.
Definition
EEditorCanOpen.c:9
scripts
Game
Editor
Enums
EEditorCanOpen.c
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