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EEditorModeFlag.c
Go to the documentation of this file.
1
enum
EEditorModeFlag
2
{
3
DEFAULT
= 1 << 0,
4
ADMIN
= 1 << 1,
5
EDITABLE
= 1 << 2,
6
AUTO_SELECT
= 1 << 3,
7
WORKBENCH
= 1 << 4,
8
PERSISTENT
= 1 << 5,
9
};
EEditorModeFlag
EEditorModeFlag
Definition
EEditorModeFlag.c:2
WORKBENCH
@ WORKBENCH
Is added to all players in Workbench.
Definition
EEditorModeFlag.c:7
EDITABLE
@ EDITABLE
Can be configured by admin for others.
Definition
EEditorModeFlag.c:5
PERSISTENT
@ PERSISTENT
Mode is saved when players disconnect and restored when they reconnect within time limit.
Definition
EEditorModeFlag.c:8
AUTO_SELECT
@ AUTO_SELECT
Set the mode as current when it's added (only when the editor is closed).
Definition
EEditorModeFlag.c:6
ADMIN
@ ADMIN
Give a player admin rights, value is player ID.
Definition
EVotingType.c:4
DEFAULT
@ DEFAULT
Use currently set main RT format (based on game options).
Definition
DebugTextFlags.c:14
scripts
Game
Editor
Enums
EEditorModeFlag.c
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