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EWeaponObstructedState.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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enum
EWeaponObstructedState
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{
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INVALID
,
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UNOBSTRUCTED
,
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SLIGHTLY_OBSTRUCTED
,
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SIGNIFICANTLY_OBSTRUCTED
,
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FULLY_OBSTRUCTED_CANT_FIRE
,
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}
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EWeaponObstructedState
EWeaponObstructedState
Definition
EWeaponObstructedState.c:13
FULLY_OBSTRUCTED_CANT_FIRE
@ FULLY_OBSTRUCTED_CANT_FIRE
obstruction alpha higher then fully obstructed threshold
Definition
EWeaponObstructedState.c:23
SLIGHTLY_OBSTRUCTED
@ SLIGHTLY_OBSTRUCTED
Character is moving back to avoid obstruction and can still shoot and ADS.
Definition
EWeaponObstructedState.c:19
SIGNIFICANTLY_OBSTRUCTED
@ SIGNIFICANTLY_OBSTRUCTED
Character is moving their weapon back to avoid obstruction, can shoot but cannot ADS.
Definition
EWeaponObstructedState.c:21
UNOBSTRUCTED
@ UNOBSTRUCTED
Obstruction is at 0.0.
Definition
EWeaponObstructedState.c:17
INVALID
@ INVALID
Missing components, or obstruction test was not possible.
Definition
WindingOrder.c:16
scripts
Game
generated
Character
EWeaponObstructedState.c
Generated by
1.17.0