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ExportTerrain.c
Go to the documentation of this file.
1
class
ExportTerrainRequest :
JsonApiStruct
2
{
3
int
area;
4
string
worldPath;
5
string
path;
6
int
count;
7
8
void
ExportTerrainRequest()
9
{
10
RegV(
"area"
);
11
RegV(
"worldPath"
);
12
RegV(
"path"
);
13
RegV(
"count"
);
14
}
15
}
16
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class
ExportTerrainResponse
:
JsonApiStruct
18
{
19
bool
Output
;
20
21
void
ExportTerrainResponse
()
22
{
23
RegV(
"Output"
);
24
}
25
}
26
27
28
class
ExportTerrain
: NetApiHandler
29
{
30
override
JsonApiStruct
GetRequest
()
31
{
32
return
new
ExportTerrainRequest
();
33
}
34
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override
JsonApiStruct
GetResponse(
JsonApiStruct
request)
36
{
37
ExportTerrainRequest
req =
ExportTerrainRequest
.Cast(request);
38
ExportTerrainResponse
response =
new
ExportTerrainResponse
();
39
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// getting WorldEditor API
41
WorldEditor wm = Workbench.GetModule(WorldEditor);
42
WorldEditorAPI
api = wm.GetApi();
43
string
openedWorldPath;
44
45
// if WorldEditor is not opened, open it and load correct map
46
if
(!api)
47
{
48
Workbench.OpenModule(WorldEditor);
49
api = wm.GetApi();
50
wm.SetOpenedResource(req.worldPath);
51
}
52
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// if WE is opened check if with a correct map if not open it
54
api.GetWorldPath(openedWorldPath);
55
if
(openedWorldPath != req.worldPath)
56
{
57
wm.SetOpenedResource(req.worldPath);
58
}
59
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FileHandle
bin =
FileIO
.OpenFile(req.path,
FileMode
.READ);
61
for
(
int
i = 0; i < req.count; i++)
62
{
63
array<float>
coords
=
new
array<float>;
64
array<int> indices =
new
array<int>;
65
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bin.ReadArray(indices, 4, 2);
67
bin.ReadArray(
coords
, 4, req.area);
68
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api.BeginTerrainAction(
TerrainToolType
.HEIGHT_EXACT);
70
api.SetTerrainSurfaceTile(0, indices[0], indices[1],
coords
);
71
api.EndTerrainAction();
72
}
73
74
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bin.Close();
76
response.Output =
true
;
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return
response;
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}
79
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}
ExportTerrainResponse
void ExportTerrainResponse()
Definition
ExportTerrain.c:21
Output
ExportTerrainRequest Output
coords
ref array< string > coords
Definition
PrefabImporter.c:21
GetRequest
SCR_AICombatMoveRequestBase GetRequest()
Definition
SCR_AICombatMoveState.c:137
ExportTerrain
Definition
ExportTerrain.c:29
ExportTerrainRequest
Definition
ExportTerrain.c:2
FileHandle
Definition
FileHandle.c:69
FileIO
Definition
FileIO.c:13
JsonApiStruct
base classes for filtering in server browser
Definition
SCR_FeedbackDialogUI.c:3
WorldEditorAPI
Definition
WorldEditorAPI.c:13
FileMode
FileMode
Mode for opening file. See FileSystem::Open.
Definition
FileMode.c:14
TerrainToolType
TerrainToolType
Definition
TerrainToolType.c:13
scripts
WorkbenchGameCommon
EnfusionBlenderTools
ExportTerrain.c
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