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FireModeManagerComponentClass.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
FireModeManagerComponentClass
:
GameComponentClass
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{
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proto external
int
GetNumberOfWeaponsGroups();
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proto external
bool
GetWeaponsGroup(
int
weaponGroupIndex, notnull out
WeaponsGroup
grp);
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proto external
int
GetNumberOfWeaponsIndices(
int
weaponGroupIndex);
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proto external
int
GetNumberOfRippleCounts(
int
weaponGroupIndex);
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proto external
EWeaponGroupFireMode
GetFireMode(
int
weaponGroupIndex);
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proto external
string
GetWeaponsGroupName(
int
weaponGroupIndex);
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proto external
int
GetWeaponIndices(
int
weaponGroupIndex, notnull out array<int> output);
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proto external
int
GetAvailableRippleQuantities(
int
weaponGroupIndex, notnull out array<int> output);
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proto external
int
GetAvailableFireModes(notnull out array<EWeaponGroupFireMode> output);
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}
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FireModeManagerComponentClass
Definition
FireModeManagerComponentClass.c:13
GameComponentClass
Definition
GameComponentClass.c:8
WeaponsGroup
Definition
WeaponsGroup.c:13
EWeaponGroupFireMode
EWeaponGroupFireMode
Definition
EWeaponGroupFireMode.c:13
scripts
Game
generated
Weapons
FireModeManagerComponentClass.c
Generated by
1.17.0