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GameAnimationUtils.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
GameAnimationUtils
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{
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private
void
GameAnimationUtils();
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private
void
~GameAnimationUtils();
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static
proto
AnimationEventID
RegisterAnimationEvent(
string
animationEventString);
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static
proto
AnimationTagID
RegisterAnimationTag(
string
animationTagString);
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static
proto
string
GetEventString(
AnimationEventID
eventID);
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static
proto
string
GetTagString(
AnimationTagID
tagID);
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static
proto
void
AnimateColliders(
IEntity
entity);
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static
proto
int
FindMeshIndex(
IEntity
ent,
string
meshName);
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static
proto
void
ShowMesh(
IEntity
ent,
int
meshIndex,
bool
visible);
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}
AnimationTagID
int AnimationTagID
Definition
AnimationStringTypes.c:2
AnimationEventID
int AnimationEventID
Definition
AnimationStringTypes.c:1
IEntity
Definition
IEntity.c:13
scripts
Game
generated
GameAnimationUtils.c
Generated by
1.17.0