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attributes.c
Go to the documentation of this file.
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class
CinematicTrackAttribute:
UniqueAttribute
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{
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string
m_Name;
//<! Custom track name if you don't want to use class name
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string
m_Description;
//<! Description of usage
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void
CinematicTrackAttribute(
string
name =
""
,
string
description =
""
)
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{
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m_Name = name;
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m_Description = description;
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}
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}
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class
CinematicEventAttribute
:
UniqueAttribute
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{
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string
m_Name
;
//<! Custom name if you don't want to use name of the method
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void
CinematicEventAttribute
(
string
name =
""
)
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{
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m_Name
= name;
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}
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}
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class
BTNodeAttribute:
UniqueAttribute
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{
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bool
m_bUpdateWhileRunning;
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void
BTNodeAttribute(
bool
bUpdateWhileRunning =
false
)
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{
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m_bUpdateWhileRunning = bUpdateWhileRunning;
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}
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}
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class
BTNodeInAttribute:
BTNodeAttribute
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{
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}
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class
BTNodeOutAttribute:
BTNodeAttribute
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{
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}
m_Name
CinematicTrackAttribute m_Name
CinematicEventAttribute
void CinematicEventAttribute(string name="")
Definition
attributes.c:18
BTNodeAttribute
Definition
attributes.c:26
UniqueAttribute
Definition
UniqueAttribute.c:32
scripts
GameLib
attributes.c
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