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GamepadDeviceHandler.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
12
sealed
class
GamepadDeviceHandler
: InputDeviceHandler
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{
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proto external
void
StartRumble(
int
userIdx,
float
fLeftMotorSpeed,
float
fRightMotorSpeed,
float
fLeftTriggerSpeed,
float
fRightTriggerSpeed,
int
iDurationMs = -1,
int
iFadeInMs = 0,
int
iFadeOutMs = 0);
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proto external
void
StopRumble(
int
userIdx = -1);
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proto external
void
SetTriggerEffect(
int
userIdx,
GamepadTrigger
eTriggerIndex,
GamepadTriggerEffect
eEffectType,
int
frequency, notnull array<int> curve);
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proto external
void
SetLightColor(
int
userIdx, notnull
Color
color);
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}
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Color
Definition
Color.c:13
GamepadDeviceHandler
Definition
GamepadDeviceHandler.c:13
GamepadTriggerEffect
Definition
GamepadTriggerEffect.c:13
GamepadTrigger
GamepadTrigger
Definition
GamepadTrigger.c:13
scripts
GameLib
generated
Input
GamepadDeviceHandler.c
Generated by
1.17.0