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GeoAttribCollection.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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sealed
class
GeoAttribCollection: Managed
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{
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private
void
GeoAttribCollection();
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proto external
int
Count
();
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proto external
string
GetName
(
int
index
);
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proto external GeoAttribType
GetType
(
int
index
);
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proto external
bool
IsAttribSet(
int
index
);
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proto external
int
GetInt
(
int
index
);
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proto external
float
GetFloat(
int
index
);
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proto external
string
GetString(
int
index
);
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proto external
int
GetIndexByName(
string
name);
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proto external
bool
HasAttrib(
string
name);
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proto external
bool
IsAttribSetByName(
string
name);
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proto external
int
GetIntByName(
string
name);
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proto external
float
GetFloatByName(
string
name);
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proto external
string
GetStringByName(
string
name);
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}
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#endif
// WORKBENCH
GetInt
int GetInt()
Definition
SCR_BaseEditorAttribute.c:757
GetType
override EGadgetType GetType()
Definition
SCR_CampaignBuildingGadgetToolComponent.c:60
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
GetName
string GetName()
Definition
SCR_NotificationSenderComponent.c:15
Count
TypeID handle64 Count()
scripts
GameLib
generated
WorkbenchAPI
GeoShapes
GeoAttribCollection.c
Generated by
1.17.0