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InteractionHandlerComponent.c
Go to the documentation of this file.
1
class
InteractionHandlerComponentClass
:
ExtBaseInteractionHandlerComponentClass
2
{
3
};
4
10
class
InteractionHandlerComponent
: ExtBaseInteractionHandlerComponent
11
{
15
override
protected
event
bool
CanContextChange
(
UserActionContext
currentContext,
UserActionContext
newContext)
16
{
17
return
true
;
18
}
19
24
override
protected
bool
DoIntersectCheck
(
IEntity
controlledEntity) {
return
false
; }
25
30
override
protected
bool
GetIsInteractionAvailableScript
() {
return
false
; }
31
37
override
protected
bool
GetCanInteractScript
(
IEntity
controlledEntity) {
return
false
; }
38
43
override
protected
BaseUserAction
GetSelectedActionScript
() {
return
null; }
44
};
BaseUserAction
Definition
BaseUserAction.c:13
ExtBaseInteractionHandlerComponentClass
Definition
ExtBaseInteractionHandlerComponent.c:13
IEntity
Definition
IEntity.c:13
InteractionHandlerComponentClass
Definition
InteractionHandlerComponent.c:2
InteractionHandlerComponent
Definition
InteractionHandlerComponent.c:11
InteractionHandlerComponent::DoIntersectCheck
bool DoIntersectCheck(IEntity controlledEntity)
Definition
InteractionHandlerComponent.c:24
InteractionHandlerComponent::GetSelectedActionScript
BaseUserAction GetSelectedActionScript()
Definition
InteractionHandlerComponent.c:43
InteractionHandlerComponent::GetIsInteractionAvailableScript
bool GetIsInteractionAvailableScript()
Definition
InteractionHandlerComponent.c:30
InteractionHandlerComponent::CanContextChange
event bool CanContextChange(UserActionContext currentContext, UserActionContext newContext)
Definition
InteractionHandlerComponent.c:15
InteractionHandlerComponent::GetCanInteractScript
bool GetCanInteractScript(IEntity controlledEntity)
Definition
InteractionHandlerComponent.c:37
UserActionContext
Definition
UserActionContext.c:16
scripts
GameCode
UserAction
InteractionHandlerComponent.c
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1.17.0