Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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JoystickDeviceHandler.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
12sealed class JoystickDeviceHandler: InputDeviceHandler
13{
14 /*
15 \brief Checks if a joystick is connected in the specified slot.
16 \param iSlotIndex Index of the joystick slot to check.
17 \return true if a joystick is connected, false otherwise.
18 */
19 proto external bool IsJoystickConnected(int iSlotIndex);
25 proto external int GetJoystickVendorId(int iSlotIndex);
31 proto external int GetJoystickProductId(int iSlotIndex);
37 proto external string GetJoystickProductName(int iSlotIndex);
48 proto external bool StartFFEffectConstantForce(int iSlotIndex, int iEffectIndex, JoystickFFEffectType eEffectType, float fMagnitude, int iDurationMs = -1);
60 proto external bool StartFFEffectRamp(int iSlotIndex, int iEffectIndex, JoystickFFEffectType eEffectType, float fStart, float fEnd, int iDurationMs = -1);
74 proto external bool StartFFEffectPeriodic(int iSlotIndex, int iEffectIndex, JoystickFFEffectType eEffectType, float fMagnitude, float fFrequencyHz = 50, float fOffset = 0, float fPhase = 0, int iDurationMs = -1);
88 proto external bool StartFFEffectCondition(int iSlotIndex, int iEffectIndex, JoystickFFEffectType eEffectType, float fPositiveCoefficient, float fNegativeCoefficient, float fOffset = 0, float fDeadBand = 0, int iDurationMs = -1);
94 proto external void StopForceFeedbackEffect(int iSlotIndex, int iEffectIndex = -1);
95}
96
JoystickFFEffectType
Joystick force feedback effects.