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JoystickDeviceHandler.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
JoystickDeviceHandler
: InputDeviceHandler
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{
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/*
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\brief Checks if a joystick is connected in the specified slot.
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\param iSlotIndex Index of the joystick slot to check.
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\return true if a joystick is connected, false otherwise.
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*/
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proto external
bool
IsJoystickConnected(
int
iSlotIndex);
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proto external
int
GetJoystickVendorId(
int
iSlotIndex);
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proto external
int
GetJoystickProductId(
int
iSlotIndex);
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proto external
string
GetJoystickProductName(
int
iSlotIndex);
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proto external
bool
StartFFEffectConstantForce(
int
iSlotIndex,
int
iEffectIndex,
JoystickFFEffectType
eEffectType,
float
fMagnitude,
int
iDurationMs = -1);
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proto external
bool
StartFFEffectRamp(
int
iSlotIndex,
int
iEffectIndex,
JoystickFFEffectType
eEffectType,
float
fStart,
float
fEnd,
int
iDurationMs = -1);
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proto external
bool
StartFFEffectPeriodic(
int
iSlotIndex,
int
iEffectIndex,
JoystickFFEffectType
eEffectType,
float
fMagnitude,
float
fFrequencyHz = 50,
float
fOffset = 0,
float
fPhase = 0,
int
iDurationMs = -1);
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proto external
bool
StartFFEffectCondition(
int
iSlotIndex,
int
iEffectIndex,
JoystickFFEffectType
eEffectType,
float
fPositiveCoefficient,
float
fNegativeCoefficient,
float
fOffset = 0,
float
fDeadBand = 0,
int
iDurationMs = -1);
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proto external
void
StopForceFeedbackEffect(
int
iSlotIndex,
int
iEffectIndex = -1);
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}
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JoystickDeviceHandler
Definition
JoystickDeviceHandler.c:13
JoystickFFEffectType
JoystickFFEffectType
Joystick force feedback effects.
Definition
JoystickFFEffectType.c:14
scripts
GameLib
generated
Input
JoystickDeviceHandler.c
Generated by
1.17.0