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LocalizationEditor.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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sealed
class
LocalizationEditor: WBModuleDef
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{
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proto external
void
BeginModify(
string
text);
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proto external
void
ModifyProperty(BaseContainer container,
int
variable,
string
value);
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proto external BaseContainer
InsertItem
(
string
id
,
bool
bNotify,
bool
bSelect);
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proto external
void
DeleteItem(
string
id
);
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proto external
void
EndModify();
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proto external
void
RefreshUI();
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proto external BaseContainer GetTable();
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proto external
void
GetFilteredRows(notnull out array<int> rowsIdx);
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proto external
void
GetSelectedRows(notnull out array<int> rowsIdx);
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proto external
void
AddUserFilter(notnull array<int> rowsIdx,
string
caption);
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}
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#endif
// WORKBENCH
InsertItem
ref BaseInventoryTask InsertItem(IEntity item, int slotID, bool justSpawned)
scripts
GameLib
generated
WorkbenchAPI
Modules
LocalizationEditor.c
Generated by
1.17.0