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MapDataExporter.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MapDataExporter
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{
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proto external
DataExportErrorType
ExportData(
EMapDataType
type
,
string
exportPath,
string
worldPath,
float
minimumHillHeight = 50,
bool
bIgnoreGeneratorAreas =
true
,
ExcludeGenerateFlags
generateFlags =
ExcludeGenerateFlags
.ExcludeGenerateNone,
ExcludeSaveFlags
saveFlags =
ExcludeSaveFlags
.ExcludeSaveNone);
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proto external
DataExportErrorType
SetupColors( notnull
Color
landColorBright, notnull
Color
landColorDark, notnull
Color
oceanColorBright, notnull
Color
oceanColorDark, notnull
Color
forestAreaColor, notnull
Color
otherAreaColor );
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proto external
DataExportErrorType
ExportRasterization(
string
exportPath,
string
worldPath,
float
scaleLand,
float
scaleOcean,
float
heightScale,
float
depthScale,
float
depthLerpMeters,
float
shadeIntensity,
float
heightIntensity,
bool
bIncludeGeneratorAreas,
float
forestAreaIntensity,
float
otherAreaIntensity);
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}
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DataExportErrorType
DataExportErrorType
Definition
DataExportErrorType.c:8
ExcludeGenerateFlags
ExcludeGenerateFlags
Definition
ExcludeGenerateFlags.c:8
ExcludeSaveFlags
ExcludeSaveFlags
Definition
ExcludeSaveFlags.c:8
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
Color
Definition
Color.c:13
MapDataExporter
Definition
MapDataExporter.c:13
EMapDataType
EMapDataType
Definition
EMapDataType.c:13
scripts
Game
generated
Map
MapDataExporter.c
Generated by
1.17.0