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MapDrawingProps.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MapDrawingProps
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{
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private
void
MapDrawingProps() { }
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private
void
~MapDrawingProps() { }
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proto external
void
SetVisible(
bool
visibility);
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proto external
bool
IsVisible
();
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proto external
void
SetHollow(
bool
hollow);
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proto external
bool
IsHollow();
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proto external
void
SetShapeType(
EMapDrawingShapeType
type
);
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proto external
void
SetDetail(
int
iDetail );
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proto external
int
GetDetail();
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proto external
void
SetOutlineType(
EMapLineType
type
);
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proto external
float
GetOutlineWidth();
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proto external
void
SetOutlineWidth(
float
outlineWidth );
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proto ref
Color
GetOutlineColor();
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proto external
void
SetOutlineColor( notnull
Color
outsideColor );
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proto ref
Color
GetInteriorColor();
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proto external
void
SetInteriorColor( notnull
Color
interiorColor );
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}
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type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
IsVisible
bool IsVisible()
Definition
SCR_ResourceComponent.c:885
Color
Definition
Color.c:13
EMapDrawingShapeType
EMapDrawingShapeType
Definition
EMapDrawingShapeType.c:13
EMapLineType
EMapLineType
Definition
EMapLineType.c:13
scripts
Game
generated
Map
MapDrawingProps.c
Generated by
1.17.0