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MapPowerLineProps.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MapPowerLineProps
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{
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proto external
void
SetVisibility(
EMapPowerlineType
type
,
bool
visibility);
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proto external
void
SetIconViewLayer(
EMapPowerlineType
type
,
int
layer
);
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proto external
void
SetLineWidth(
EMapPowerlineType
type
,
float
width);
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proto external
void
SetIconQuality(
EMapPowerlineType
type
,
int
quality);
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proto external
void
SetIconRadius(
EMapPowerlineType
type
,
float
radius);
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proto external
void
SetIconSize(
EMapPowerlineType
type
,
float
size
);
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proto external
void
SetLineColor(
EMapPowerlineType
type
, notnull
Color
color);
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proto external
void
SetVisible(
bool
visibility);
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proto external
bool
IsVisible
();
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}
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layer
LayerPresets layer
size
int size
Definition
PrefabImporter.c:35
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
IsVisible
bool IsVisible()
Definition
SCR_ResourceComponent.c:885
Color
Definition
Color.c:13
MapPowerLineProps
Definition
MapPowerLineProps.c:13
EMapPowerlineType
EMapPowerlineType
Definition
EMapPowerlineType.c:13
scripts
Game
generated
Map
MapPowerLineProps.c
Generated by
1.17.0