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MapRoadProps.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
MapRoadProps
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{
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proto external
int
GetLOD
();
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proto external
void
SetLOD(
int
lod);
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proto external
int
GetCount
();
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proto external
void
SetCount(
int
count);
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proto external
void
SetVisibility(
RoadType
type
,
bool
visibility);
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proto external
void
SetBorderVisibility(
RoadType
type
,
bool
visibility);
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proto external
void
SetLineWidth(
RoadType
type
,
float
width);
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proto external
void
SetBorderLineWidth(
RoadType
type
,
float
width);
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proto external
void
SetLineType(
RoadType
type
,
EMapLineType
lineType);
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proto external
void
SetDashedLineLength(
RoadType
type
,
float
length);
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proto external
void
SetDashedLineGapLength(
RoadType
type
,
float
length);
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proto external
void
SetColor(
RoadType
type
, notnull
Color
color);
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proto external
void
SetSecondaryColor(
RoadType
type
, notnull
Color
color);
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proto external
void
SetBorderColor(
RoadType
type
, notnull
Color
color);
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proto external
void
SetVisible(
bool
visibility);
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proto external
bool
IsVisible
();
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}
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GetCount
int GetCount()
Definition
SCR_BaseEditorAttribute.c:704
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
IsVisible
bool IsVisible()
Definition
SCR_ResourceComponent.c:885
Color
Definition
Color.c:13
MapRoadProps
Definition
MapRoadProps.c:13
GetLOD
proto external int GetLOD()
EMapLineType
EMapLineType
Definition
EMapLineType.c:13
RoadType
RoadType
Definition
RoadType.c:16
scripts
Game
generated
Map
MapRoadProps.c
Generated by
1.17.0