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MineManagerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
MineManagerComponentClass
: GenericComponentClass
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{
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}
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class
MineManagerComponent:
GenericComponent
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{
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proto external
void
Register
(notnull
IEntity
mine,
IEntity
mineSpawner);
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proto external
void
Remove
(notnull
IEntity
mine);
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proto external
void
AddFactionAwareness
(notnull
IEntity
mine, notnull
IEntity
awarenessAdder);
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}
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GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
MineManagerComponentClass
Definition
MineManagerComponent.c:13
AddFactionAwareness
proto external void AddFactionAwareness(notnull IEntity mine, notnull IEntity awarenessAdder)
Update a mine's information awareness.
Register
MineManagerComponentClass GenericComponentClass Register(notnull IEntity mine, IEntity mineSpawner)
Registers the given mine entity. The mine spawner will add it's awareness to it's faction of this min...
Remove
proto native void Remove(int index)
scripts
Game
generated
AI
MineManagerComponent.c
Generated by
1.17.0