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MissionWorkshopItem.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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sealed
class
MissionWorkshopItem: Managed
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{
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private
void
MissionWorkshopItem();
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void
~MissionWorkshopItem();
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proto external
ResourceName
Id
();
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proto external
Class
GetHeader();
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proto external
string
GetOwnerId();
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proto external
WorkshopItem
GetOwner
();
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proto external
BackendImage
Thumbnail();
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proto external
string
Author();
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proto external
void
Play
();
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proto external
void
Host(
DSConfig
config);
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proto external
int
GetTimeSinceLastPlay();
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proto external
bool
IsFavorite();
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proto external
string
Name();
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proto external
string
Description();
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proto external
void
SetFavorite(
bool
isFavorite);
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proto external
int
GetPlayerCount
();
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}
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DSConfig
void DSConfig()
Definition
DSConfig.c:83
GetPlayerCount
int GetPlayerCount()
Definition
SCR_Faction.c:554
BackendImage
Definition
BackendImage.c:13
Class
Super root of all classes in Enforce script.
Definition
Types.c:35
ResourceName
Definition
ResourceName.c:13
WorkshopItem
Workshop Item instance.
Definition
WorkshopItem.c:14
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
Play
bool Play()
Start playing the animation. Call 'Prepare' first if you need to change the setup of a component!
Definition
SCR_AudioSource.c:85
Id
proto external RplId Id()
scripts
GameLib
generated
online
MissionWorkshopItem.c
Generated by
1.17.0