Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
MotorExhaustEffectComponent.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
MotorExhaustEffectComponentClass
:
BaseEffectComponentClass
13
{
14
}
15
16
class
MotorExhaustEffectComponent: BaseEffectComponent
17
{
18
proto external
IEntity
GetOwner
();
20
proto external
void
TurnOff
();
25
proto external
void
TurnOn
(
IEntity
owner);
26
proto external
EntitySlotInfo
GetEffectPosition
();
31
proto external
float
GetSignalRpm
();
32
proto external
float
GetSignalThrust
();
37
proto external
float
GetRpmScaled
();
38
39
// callbacks
40
45
event
void
OnInit
(
IEntity
owner);
46
}
47
TurnOn
void TurnOn()
Definition
SCR_FireplaceComponent.c:61
BaseEffectComponentClass
Definition
BaseEffectComponent.c:13
EntitySlotInfo
Adds ability to attach an object to a slot.
Definition
EntitySlotInfo.c:9
IEntity
Definition
IEntity.c:13
MotorExhaustEffectComponentClass
Definition
MotorExhaustEffectComponent.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
GetSignalThrust
proto external float GetSignalThrust()
GetRpmScaled
proto external float GetRpmScaled()
GetSignalRpm
proto external float GetSignalRpm()
GetEffectPosition
proto external EntitySlotInfo GetEffectPosition()
TurnOff
void TurnOff()
Remove every particle associed with this effect.
Definition
SCR_FireplaceComponent.c:91
scripts
Game
generated
Vehicle
MotorExhaustEffectComponent.c
Generated by
1.17.0