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PhysicsRagdoll.c
Go to the documentation of this file.
1
/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
15
sealed
class
PhysicsRagdoll
: pointer
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{
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proto external
void
SetActive(
int
act);
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proto external
void
Destroy();
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proto external
bool
Enable();
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proto external
bool
Disable
(
bool
resetSkeleton);
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proto external
Physics
GetBoneRigidBodyByNodeIndex(
int
nodeIndex);
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proto external
Physics
GetBoneRigidBody(
int
index
);
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proto external
int
GetNumBones();
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static
proto
PhysicsRagdoll
CreateRagdoll(notnull
IEntity
owner,
string
ragdollDefName,
float
mass,
int
layerMask);
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static
proto
PhysicsRagdoll
GetRagdoll(notnull
IEntity
owner);
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}
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Disable
void Disable()
Definition
SCR_CampaignMilitaryBaseComponent.c:468
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
IEntity
Definition
IEntity.c:13
Physics
Definition
Physics.c:22
PhysicsRagdoll
Definition
PhysicsRagdoll.c:16
scripts
Core
generated
Physics
PhysicsRagdoll.c
Generated by
1.17.0