Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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PreviewAnimationComponent.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
15
16class PreviewAnimationComponent: AnimationControllerComponent
17{
19 proto external void UpdateFrameStep(IEntity owner, float ts);
21 proto external void SetGraphResource(IEntity owner, ResourceName graphResource, ResourceName animInstanceResource, string startNode);
23 proto external void UpdateAnimInstance(IEntity owner, ResourceName instanceResource);
25 proto external void SetHandsIKPose(IEntity owner, ResourceName ikPoseResource);
27 proto external void SetIkState(bool leftHand, bool rightHand);
28}
29
proto external void SetHandsIKPose(IEntity owner, ResourceName ikPoseResource)
Changes used ik pose resource.
proto external void SetGraphResource(IEntity owner, ResourceName graphResource, ResourceName animInstanceResource, string startNode)
Changes used anim graph.
proto external void UpdateAnimInstance(IEntity owner, ResourceName instanceResource)
Changes used anim instance.
proto external void SetIkState(bool leftHand, bool rightHand)
Changes IK state for weapon IKVariable (usually state set once upon creation).
PreviewAnimationComponentClass AnimationControllerComponentClass UpdateFrameStep(IEntity owner, float ts)
Performs manual graph step (might be needed when owner/component is controlled outside of world simul...