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ResourceManager.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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#ifdef WORKBENCH
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sealed
class
ResourceManager: WBModuleDef
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{
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proto external MetaFile GetMetaFile(
string
absFilePath);
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proto external
bool
RegisterResourceFile(
string
absFilePath,
bool
bBuildRuntimeResource);
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proto external
void
RebuildResourceFile(
string
filePath,
string
configuration,
bool
selectFiles);
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proto external
void
RebuildResourceFiles(notnull array<string> filePaths,
string
configuration);
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proto external
bool
WaitForFile(
string
filePath,
int
maxTimeMs = 1000);
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proto external
void
GetResourceBrowserSelection(WorkbenchSearchResourcesCallback callback,
bool
recursive =
false
);
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}
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#endif
// WORKBENCH
scripts
GameLib
generated
WorkbenchAPI
Modules
ResourceManager.c
Generated by
1.17.0