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Revision.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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sealed
class
Revision: Managed
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{
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private
void
Revision();
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void
~Revision();
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static
const
int
INVALID_MAJOR_VERSION = -1;
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proto external
bool
IsCorrupted();
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proto external
string
GetBackendEnv();
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proto external
bool
IsDownloaded();
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proto external
string
GetVersion();
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proto external
float
GetProcessingProgress();
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proto external
bool
IsProcessing();
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proto external
void
GetVersionArray(out notnull array<int> version);
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proto external
string
GetGameVersion();
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proto external
void
GetGameVersionArray(out notnull array<int> version);
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proto external
void
LoadDependencies(
BackendCallback
pCallback);
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proto external
int
GetDependencies(out notnull array<WorkshopItem> dependencies);
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proto external
void
LoadScenarios(
BackendCallback
pCallback);
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proto external
int
GetScenarios(out notnull array<MissionWorkshopItem> scenarios);
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proto external
void
LoadChangelog(
BackendCallback
pCallback);
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proto external
string
ChangeLog();
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proto external
float
GetTotalSize();
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// To be removed
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[
Obsolete
(
"Use GetTotalSize() instead!"
)]
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proto external
float
GetSizeBytes();
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proto external
void
ComputePatchSize(
BackendCallback
pCallback);
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proto
bool
GetPatchSize(out
float
size
);
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proto external
int
GetFiles(out notnull array<string> aFiles);
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proto external
int
CompareTo(Revision rev);
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static
proto
bool
AreEqual(Revision a, Revision b);
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proto external
int
GetLoadFlags();
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proto external
ERevisionAvailability
GetAvailability();
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}
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size
int size
Definition
PrefabImporter.c:35
BackendCallback
Definition
Backend_Storage.c:5
Obsolete
typedef Obsolete
Definition
HelicopterAutopilotHelperComponent.c:16
ERevisionAvailability
ERevisionAvailability
Definition
ERevisionAvailability.c:13
scripts
GameLib
generated
online
Revision.c
Generated by
1.17.0