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SCR_AICompleteAction.c
Go to the documentation of this file.
1
class
SCR_AICompleteAction
:
SCR_AIActionTask
2
{
3
4
//------------------------------------------------------------------------------------------------
5
override
ENodeResult
EOnTaskSimulate(AIAgent owner,
float
dt)
6
{
7
SCR_AIActionBase action =
GetExecutedAction
();
8
9
if
(!action)
10
return
ENodeResult
.FAIL;
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12
action.Complete();
13
return
ENodeResult
.SUCCESS;
14
}
15
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//------------------------------------------------------------------------------------------------
17
protected
static
override
bool
VisibleInPalette
()
18
{
19
return
true
;
20
}
21
22
//------------------------------------------------------------------------------------------------
23
protected
static
override
string
GetOnHoverDescription
()
24
{
25
return
"Completes action specified in input or current action"
;
26
}
27
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};
SCR_AIActionTask
Definition
SCR_AIBehaviorTask.c:2
SCR_AIActionTask::GetExecutedAction
SCR_AIActionBase GetExecutedAction()
Returns current action from the utility component.
Definition
SCR_AIBehaviorTask.c:53
SCR_AICompleteAction
Definition
SCR_AICompleteAction.c:2
SCR_AICompleteAction::GetOnHoverDescription
static override string GetOnHoverDescription()
Definition
SCR_AICompleteAction.c:23
SCR_AICompleteAction::VisibleInPalette
static override bool VisibleInPalette()
Definition
SCR_AICompleteAction.c:17
ENodeResult
ENodeResult
Definition
ENodeResult.c:13
scripts
Game
AI
ScriptedNodes
Behavior
SCR_AICompleteAction.c
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