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SCR_AIDecoCombatMove_Moving.c
Go to the documentation of this file.
1
class
SCR_AIDecoCombatMove_Moving
:
DecoratorScripted
2
{
3
protected
SCR_AICombatMoveState
m_State
;
4
5
override
bool
TestFunction
(AIAgent owner)
6
{
7
if
(!
m_State
)
8
{
9
SCR_AIUtilityComponent utilityComp = SCR_AIUtilityComponent.Cast(owner.FindComponent(SCR_AIUtilityComponent));
10
if
(utilityComp)
11
m_State
= utilityComp.m_CombatMoveState;
12
if
(!
m_State
)
13
return
false
;
14
}
15
16
return
m_State
.IsMoving();
17
}
18
19
static
override
string
GetOnHoverDescription
() {
return
"Returns IsMoving condition from Combat Move State"
; }
20
static
override
bool
VisibleInPalette
() {
return
true
; }
21
}
DecoratorScripted
Definition
DecoratorScripted.c:13
SCR_AIDecoCombatMove_Moving
Definition
SCR_AIDecoCombatMove_Moving.c:2
SCR_AIDecoCombatMove_Moving::m_State
SCR_AICombatMoveState m_State
Definition
SCR_AIDecoCombatMove_Moving.c:3
SCR_AIDecoCombatMove_Moving::TestFunction
override bool TestFunction(AIAgent owner)
Definition
SCR_AIDecoCombatMove_Moving.c:5
SCR_AIDecoCombatMove_Moving::GetOnHoverDescription
static override string GetOnHoverDescription()
Definition
SCR_AIDecoCombatMove_Moving.c:19
SCR_AIDecoCombatMove_Moving::VisibleInPalette
static override bool VisibleInPalette()
Definition
SCR_AIDecoCombatMove_Moving.c:20
scripts
Game
AI
Movement
SCR_AIDecoCombatMove_Moving.c
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