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SCR_AIDecoTestIsWaypoint.c
Go to the documentation of this file.
1
class
SCR_AIDecoTestIsWaypoint
:
DecoratorTestScripted
2
{
3
protected
override
bool
TestFunction
(AIAgent agent,
IEntity
controlled)
4
{
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AIWaypoint waypoint = AIWaypoint.Cast(controlled);
6
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return
waypoint != null;
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}
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};
DecoratorTestScripted
Definition
DecoratorTestScripted.c:13
IEntity
Definition
IEntity.c:13
SCR_AIDecoTestIsWaypoint
Definition
SCR_AIDecoTestIsWaypoint.c:2
SCR_AIDecoTestIsWaypoint::TestFunction
override bool TestFunction(AIAgent agent, IEntity controlled)
Definition
SCR_AIDecoTestIsWaypoint.c:3
scripts
Game
AI
ScriptedNodes
Groups
SCR_AIDecoTestIsWaypoint.c
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