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SCR_AIWaypointState.c
Go to the documentation of this file.
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class
SCR_AIWaypointState
: Managed
7
{
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protected
SCR_AIGroupUtilityComponent
m_Utility
;
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protected
AIWaypoint
m_Waypoint
;
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void
SCR_AIWaypointState
(notnull
SCR_AIGroupUtilityComponent
utility,
SCR_AIWaypoint
waypoint)
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{
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m_Utility
= utility;
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m_Waypoint
= waypoint;
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}
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void
OnSelected
();
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void
OnDeselected
()
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{
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m_Utility
.CancelActivitiesRelatedToWaypoint(
m_Waypoint
, doNotCompleteWaypoint:
true
);
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}
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void
OnExecuteWaypointTree
()
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{
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m_Utility
.CancelActivitiesRelatedToWaypoint(
m_Waypoint
,
SCR_AIMoveActivity
);
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}
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AIWaypoint
GetWaypoint
()
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{
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return
m_Waypoint
;
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}
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}
SCR_AIGroupUtilityComponent
Definition
SCR_AIGroupUtilityComponent.c:18
SCR_AIMoveActivity
Definition
SCR_AIMoveActivity.c:2
SCR_AIWaypoint
Definition
SCR_AIWaypoint.c:6
SCR_AIWaypointState::OnSelected
void OnSelected()
SCR_AIWaypointState::m_Utility
SCR_AIGroupUtilityComponent m_Utility
Definition
SCR_AIWaypointState.c:8
SCR_AIWaypointState::OnDeselected
void OnDeselected()
Definition
SCR_AIWaypointState.c:24
SCR_AIWaypointState::SCR_AIWaypointState
void SCR_AIWaypointState(notnull SCR_AIGroupUtilityComponent utility, SCR_AIWaypoint waypoint)
Definition
SCR_AIWaypointState.c:11
SCR_AIWaypointState::OnExecuteWaypointTree
void OnExecuteWaypointTree()
Definition
SCR_AIWaypointState.c:31
SCR_AIWaypointState::GetWaypoint
AIWaypoint GetWaypoint()
Getter for the related waypoint.
Definition
SCR_AIWaypointState.c:37
SCR_AIWaypointState::m_Waypoint
AIWaypoint m_Waypoint
Definition
SCR_AIWaypointState.c:9
scripts
Game
AI
Group
SCR_AIWaypointState.c
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