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SCR_AnalyticsPlayerSupplySpendingData.c
Go to the documentation of this file.
1
class
SCR_AnalyticsPlayerSupplySpendingData
2
{
3
protected
ref
map<string, int>
m_mItemSupplyCosts
=
new
map<string, int>
();
4
5
//------------------------------------------------------------------------------------------------
6
int
GetAggregateSupplyCost
()
7
{
8
int
aggregateSupplyCost, i;
9
for
(i; i <
m_mItemSupplyCosts
.Count(); i++)
10
{
11
aggregateSupplyCost +=
m_mItemSupplyCosts
.GetElement(i);
12
}
13
14
return
aggregateSupplyCost;
15
}
16
17
//------------------------------------------------------------------------------------------------
18
map<string, int>
GetItemSupplyCosts
()
19
{
20
return
m_mItemSupplyCosts
;
21
}
22
23
//------------------------------------------------------------------------------------------------
28
void
AddItemSupplyCost
(
string
itemName,
int
cost)
29
{
30
if
(cost == 0)
31
return
;
32
33
m_mItemSupplyCosts
.Set(itemName,
m_mItemSupplyCosts
.Get(itemName) + cost);
34
}
35
}
SCR_AnalyticsPlayerSupplySpendingData
Definition
SCR_AnalyticsPlayerSupplySpendingData.c:2
SCR_AnalyticsPlayerSupplySpendingData::GetItemSupplyCosts
map< string, int > GetItemSupplyCosts()
Definition
SCR_AnalyticsPlayerSupplySpendingData.c:18
SCR_AnalyticsPlayerSupplySpendingData::GetAggregateSupplyCost
int GetAggregateSupplyCost()
Definition
SCR_AnalyticsPlayerSupplySpendingData.c:6
SCR_AnalyticsPlayerSupplySpendingData::m_mItemSupplyCosts
ref map< string, int > m_mItemSupplyCosts
Definition
SCR_AnalyticsPlayerSupplySpendingData.c:3
SCR_AnalyticsPlayerSupplySpendingData::AddItemSupplyCost
void AddItemSupplyCost(string itemName, int cost)
Definition
SCR_AnalyticsPlayerSupplySpendingData.c:28
map
Definition
Types.c:486
scripts
Game
DataCollection
AnalyticsPlayerData
SCR_AnalyticsPlayerSupplySpendingData.c
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