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SCR_BaseGroupEntry.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
3
class
SCR_BaseGroupEntry
:
ScriptedSelectionMenuEntry
4
{
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protected
ref array<ScriptedSelectionMenuEntry>
m_aEntries
;
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//------------------------------------------------------------------------------------------------
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void
OnDonePerform
(
IEntity
user,
BaseSelectionMenu
sourceMenu)
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{
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}
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};
BaseSelectionMenu
Definition
BaseSelectionMenu.c:13
IEntity
Definition
IEntity.c:13
SCR_BaseGroupEntry
An abstract wrapper to provide common interface for items that can be stored in a BaseGroup.
Definition
SCR_BaseGroupEntry.c:4
SCR_BaseGroupEntry::OnDonePerform
void OnDonePerform(IEntity user, BaseSelectionMenu sourceMenu)
Callback for when this entry should cleanup after itself, aka "deselect".
Definition
SCR_BaseGroupEntry.c:9
SCR_BaseGroupEntry::m_aEntries
ref array< ScriptedSelectionMenuEntry > m_aEntries
Definition
SCR_BaseGroupEntry.c:5
ScriptedSelectionMenuEntry
Definition
ScriptedSelectionMenuEntry.c:2
scripts
Game
ItemSelection
SCR_BaseGroupEntry.c
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