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SCR_BaseHUDComponent.c
Go to the documentation of this file.
1
class
SCR_BaseHUDComponentClass
:
BaseHUDComponentClass
2
{
3
};
4
5
class
SCR_BaseHUDComponent
: BaseHUDComponent
6
{
7
protected
ref array<SCR_InfoDisplay>
m_aHUDElements
=
new
array<SCR_InfoDisplay>;
8
void
RegisterHUDElement
(SCR_InfoDisplay element)
9
{
10
int
i =
m_aHUDElements
.Find(element);
11
if
(i == -1)
12
m_aHUDElements
.Insert(element);
13
}
14
15
void
UnregisterHUDElement
(SCR_InfoDisplay element)
16
{
17
int
i =
m_aHUDElements
.Find(element);
18
if
(i > -1)
19
m_aHUDElements
.Remove(i);
20
}
21
22
array<SCR_InfoDisplay>
GetHUDElements
()
23
{
24
return
m_aHUDElements
;
25
}
26
};
BaseHUDComponentClass
Definition
BaseHUDComponent.c:13
SCR_BaseHUDComponentClass
Definition
SCR_BaseHUDComponent.c:2
SCR_BaseHUDComponent
Definition
SCR_BaseHUDComponent.c:6
SCR_BaseHUDComponent::m_aHUDElements
ref array< SCR_InfoDisplay > m_aHUDElements
Definition
SCR_BaseHUDComponent.c:7
SCR_BaseHUDComponent::GetHUDElements
array< SCR_InfoDisplay > GetHUDElements()
Definition
SCR_BaseHUDComponent.c:22
SCR_BaseHUDComponent::RegisterHUDElement
void RegisterHUDElement(SCR_InfoDisplay element)
Definition
SCR_BaseHUDComponent.c:8
SCR_BaseHUDComponent::UnregisterHUDElement
void UnregisterHUDElement(SCR_InfoDisplay element)
Definition
SCR_BaseHUDComponent.c:15
scripts
GameCode
UI
HUD
SCR_BaseHUDComponent.c
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