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SCR_BatchedPoisonDamageEffects.c
Go to the documentation of this file.
1
class
SCR_BatchedPoisonDamageEffects :
SCR_BatchedDamageEffects
2
{
3
float
m_fDamageValue;
4
int
m_iNumberOfEffects;
5
WorldTimestamp
m_NextSoundEventTime;
6
7
//------------------------------------------------------------------------------------------------
8
override
void
CopyBatchedData(notnull
SCR_BatchedDamageEffects
newBatchedDataContainer)
9
{
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SCR_BatchedPoisonDamageEffects newPoisonData = SCR_BatchedPoisonDamageEffects.Cast(newBatchedDataContainer);
11
if
(!newPoisonData)
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return
;
13
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m_fDamageValue = newPoisonData.m_fDamageValue;
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m_iNumberOfEffects = newPoisonData.m_iNumberOfEffects;
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}
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//------------------------------------------------------------------------------------------------
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// constructor
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void
SCR_BatchedPoisonDamageEffects(
float
dmgVal,
int
count = 1)
23
{
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m_fDamageValue = dmgVal;
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m_iNumberOfEffects = count;
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}
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}
SCR_BatchedDamageEffects
Definition
SCR_BatchedDamageEffects.c:2
WorldTimestamp
Definition
WorldTimestamp.c:26
scripts
Game
Systems
DamageEffects
SCR_BatchedPoisonDamageEffects.c
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1.17.0