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SCR_CampaignBaseTask.c
Go to the documentation of this file.
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//------------------------------------------------------------------------------------------------
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//class SCR_CampaignBaseTaskClass: SCR_TaskClass
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//{
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//};
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//------------------------------------------------------------------------------------------------
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//class SCR_CampaignBaseTask : SCR_Task
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//{
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//
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// const int MIN_OFFSET = 3;
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// const int MAX_OFFSET = 80;
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// //**************************//
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// //PROTECTED MEMBER VARIABLES//
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// //**************************//
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//
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// protected SCR_CampaignMilitaryBaseComponent m_TargetBase = null;
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// protected int m_iTargetBaseId = -1;
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//
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// //*********************//
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// //PUBLIC MEMBER METHODS//
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// //*********************//
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//
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// //------------------------------------------------------------------------------------------------
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// int GetTargetBaseId()
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// {
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// return m_iTargetBaseId;
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! Sets the base that is marked as the target of this task.
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// //! For capture, target base should be the base to be captured.
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// //! For defend, target base should be the base to be defended.
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// //! For recon, target base should be the base around which recon should be done.
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// void SetTargetBase(notnull SCR_CampaignMilitaryBaseComponent targetBase)
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// {
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// if (SCR_MapEntity.GetMapInstance())
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// {
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// SCR_MapEntity.GetOnMapZoom().Insert(OnMapZoom);
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// SCR_MapEntity.GetOnMapOpen().Insert(OnMapOpenCallback);
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// }
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//
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// m_TargetBase = targetBase;
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//
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// SetOrigin(m_TargetBase.GetOwner().GetOrigin());
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//
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// if (RplSession.Mode() != RplMode.Dedicated)
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// {
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// CreateMapUIIcon();
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// UpdateMapInfo();
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// SetHUDIcon();
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// }
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// void OnMapOpenCallback(MapConfiguration config)
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// {
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// SetOffset();
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// void OnMapZoom(float pixelPerUnit)
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// {
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// SetOffset();
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// // Temporary method to set offset of task marker from base marker. Once we have a proper solution for the map, this can be deleted.
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// void SetOffset()
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// {
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// vector newPos = m_TargetBase.GetOwner().GetOrigin();
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// newPos[0] = newPos[0] + CalculateOffset() / 2.5;
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// newPos[2] = newPos[2] - CalculateOffset() / 5;
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// SetOrigin(newPos);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// // Temporary method to set offset of task marker from base marker. Once we have a proper solution for the map, this can be deleted.
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// float CalculateOffset()
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// {
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// float pixelPerUnit = SCR_MapEntity.GetMapInstance().GetCurrentZoom();
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// int max_offset = MAX_OFFSET;
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// int min_offset = MIN_OFFSET;
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// float min_zoom = SCR_MapConstants.MAX_PIX_PER_METER;
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// float max_zoom = SCR_MapEntity.GetMapInstance().GetMinZoom();
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//
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// float a = max_offset * min_offset * (max_zoom - min_zoom) / (min_offset - max_offset);
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// float b = min_zoom - a / min_offset;
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//
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// return b + a / pixelPerUnit;
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// string GetBaseNameWithCallsign()
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// {
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// if (m_TargetBase.GetType() == SCR_ECampaignBaseType.RELAY)
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// return m_TargetBase.GetBaseNameUpperCase();
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// return string.Format("%1 (%2)", m_TargetBase.GetBaseNameUpperCase(), m_TargetBase.GetCallsignDisplayNameOnlyUC());
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// //! Returns the base that is marked as target of this task.
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// //! For capture, target base should be the base to be captured.
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// //! For defend, target base should be the base to be defended.
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// //! For recon, target base should be the base around which recon should be done.
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// SCR_CampaignMilitaryBaseComponent GetTargetBase()
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// {
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// return m_TargetBase;
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// }
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//
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// //******************************//
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// //PUBLIC OVERRIDE MEMBER METHODS//
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// //******************************//
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//
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// //------------------------------------------------------------------------------------------------
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// override void Deserialize(ScriptBitReader reader)
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// {
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// super.Deserialize(reader);
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//
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// int baseID;
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// reader.ReadInt(baseID);
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//
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// SCR_CampaignMilitaryBaseComponent base = SCR_GameModeCampaign.GetInstance().GetBaseManager().FindBaseByCallsign(baseID);
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//
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// if (!base)
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// {
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// m_iTargetBaseId = baseID;
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// return;
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// }
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//
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// if (base.GetFaction() == GetTargetFaction())
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// return;
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//
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// SetTargetBase(base);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// override void Serialize(ScriptBitWriter writer)
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// {
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// super.Serialize(writer);
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//
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// int baseID = -1;
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// SCR_CampaignMilitaryBaseComponent base = GetTargetBase();
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// if (base)
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// baseID = base.GetCallsign();
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//
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// writer.WriteInt(baseID);
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// }
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//
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// //------------------------------------------------------------------------------------------------
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// protected override void UpdateMapInfo()
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// {
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// //Insert task icon into base's map UI
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// //m_TargetBase cannot be null here
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// }
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//};
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SCR_CampaignBaseTask.c
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